My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Barbarians Tombstone Battle Ram Baby Dragon
Zap
Bomber Tombstone Battle Ram
Barbarian Barrel
Bomber Barbarians Tombstone Battle Ram Wizard
The Log
Bomber Barbarians Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Barbarians Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Battle Ram Wizard Baby Dragon
Fireball
Bomber Barbarians Tombstone Battle Ram Wizard Baby Dragon
Poison
Bomber Barbarians Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Mini P.E.K.K.A Battle Ram Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Tombstone Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram Baby Dragon
Arrows
Mini P.E.K.K.A Battle Ram
Barbarians
Tombstone
Mini P.E.K.K.A
Bomber Arrows Wizard Baby Dragon
Battle Ram
Bomber Arrows Baby Dragon
Wizard
Mini P.E.K.K.A
Baby Dragon
Bomber Mini P.E.K.K.A Battle Ram

Defense Synergies 0 9

Bomber
Tombstone Mini P.E.K.K.A
Arrows
Barbarians Tombstone Mini P.E.K.K.A
Barbarians
Arrows
Tombstone
Bomber Arrows Wizard Baby Dragon
Mini P.E.K.K.A
Bomber Arrows Wizard Baby Dragon
Battle Ram
Wizard
Tombstone Mini P.E.K.K.A
Baby Dragon
Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Mini P.E.K.K.A Bomber Tombstone
Barbarians Mini P.E.K.K.A Tombstone
Bomber Arrows Barbarians Tombstone Mini P.E.K.K.A
Arrows Bomber Baby Dragon
Arrows Tombstone Wizard Baby Dragon
Arrows Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Tombstone
Bomber Barbarians Mini P.E.K.K.A
Barbarians Bomber Arrows Tombstone Wizard Baby Dragon
Arrows Wizard Baby Dragon
Barbarians Tombstone Mini P.E.K.K.A Bomber Wizard
Bomber Wizard Arrows Barbarians Tombstone Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Mini P.E.K.K.A
Barbarians Wizard Bomber Arrows Tombstone Mini P.E.K.K.A
Arrows Tombstone Bomber Barbarians Wizard Baby Dragon
Arrows Wizard Baby Dragon Bomber Barbarians Tombstone
Barbarians Mini P.E.K.K.A
Bomber Wizard Arrows Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tombstone
Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians
Barbarians Tombstone Mini P.E.K.K.A
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Barbarians Tombstone
Mini P.E.K.K.A Barbarians
Barbarians Tombstone Mini P.E.K.K.A Baby Dragon
Barbarians Tombstone
Barbarians Tombstone Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Tombstone Wizard
Wizard Bomber Barbarians Baby Dragon
Barbarians Tombstone Bomber Mini P.E.K.K.A Baby Dragon
Arrows Bomber Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians
Bomber Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Bomber Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Barbarians Tombstone
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon
Wizard

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