My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Goblin Barrel Guards Prince
Giant Snowball
Bomber Wall Breakers Goblin Barrel Guards
Zap
Bomber Wall Breakers Goblin Barrel Guards Prince
Barbarian Barrel
Bomber Wall Breakers Goblin Barrel Guards
The Log
Bomber Wall Breakers Goblin Barrel Guards Prince
Earthquake
Bomber Goblin Barrel Guards
Arrows
Bomber Wall Breakers Goblin Barrel Guards
Royal Delivery
Bomber Wall Breakers Goblin Barrel Guards Prince
Fireball
Bomber Wall Breakers Goblin Barrel
Poison
Bomber Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Arrows Goblin Barrel Guards Fireball Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Arrows Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Mega Knight
Arrows
Fireball Wall Breakers Goblin Barrel Prince Mega Knight
Fireball
Arrows Wall Breakers Mega Knight
Wall Breakers
Arrows Fireball Mega Knight
Goblin Barrel
Prince Arrows Guards Mega Knight
Guards
Goblin Barrel
Prince
Goblin Barrel Mega Knight Bomber Arrows
Mega Knight
Prince Bomber Arrows Fireball Wall Breakers Goblin Barrel

Defense Synergies 1 5

Bomber
Guards
Arrows
Mega Knight Fireball Prince
Fireball
Arrows Mega Knight
Wall Breakers
Goblin Barrel
Guards
Bomber Prince
Prince
Arrows Guards
Mega Knight
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Prince Mega Knight
Prince Mega Knight Bomber
Prince Guards Mega Knight
Bomber Arrows Fireball Prince Mega Knight
Arrows Fireball Bomber Guards Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Prince
Guards Bomber Prince Mega Knight
Guards Bomber Arrows Fireball Mega Knight
Arrows Fireball
Prince Mega Knight Bomber Fireball Guards
Bomber Fireball Mega Knight Arrows Guards Prince
Prince Mega Knight
Fireball Prince Mega Knight
Mega Knight Bomber Arrows Fireball Prince
Arrows Fireball Mega Knight Bomber Guards Prince
Arrows Bomber Fireball Guards Mega Knight
Prince
Bomber Mega Knight Arrows Fireball Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Prince
Fireball Bomber Arrows Prince Mega Knight
Guards Mega Knight Prince
Guards Prince Mega Knight Fireball
Guards Prince Mega Knight
Arrows Fireball
Guards Prince Fireball
Mega Knight Prince
Mega Knight Fireball Prince
Guards
Mega Knight Guards Prince
Mega Knight Arrows Fireball Guards Prince
Prince Mega Knight Fireball Guards
Bomber Fireball Mega Knight
Guards Bomber Fireball Prince
Arrows Mega Knight Bomber Fireball
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards Prince
Bomber Fireball Arrows Mega Knight
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball Guards Prince
Arrows Fireball Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Bomber Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bomber
Bomber Arrows Fireball Prince Mega Knight
Bomber Arrows Fireball Mega Knight
Fireball Prince Mega Knight
Arrows Fireball
Prince
Arrows Fireball
Arrows Bomber Fireball Mega Knight
Arrows Fireball
Fireball Arrows Prince Mega Knight
Fireball Arrows
Arrows Fireball
Fireball Guards
Fireball
Bomber Arrows Fireball Mega Knight
Arrows Fireball
Prince Mega Knight
Arrows Fireball
Fireball Guards Prince
Fireball Arrows
Arrows Fireball
Fireball Prince Mega Knight
Arrows Bomber Fireball
Arrows Fireball
Prince Mega Knight
Fireball Guards
Fireball
Fireball Prince Mega Knight
Prince
Fireball Mega Knight

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