My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Balloon
Giant Snowball
Bomber Bats Skeleton Army Witch Balloon
Zap
Bomber Bats Skeleton Army Witch Balloon
Barbarian Barrel
Bomber Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Bats Skeleton Army Witch
Royal Delivery
Bomber Bats Skeleton Army Witch Balloon
Fireball
Bomber Skeleton Army Witch Balloon
Poison
Bomber Bats Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Skeleton Army Fireball Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Skeleton Army

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats
Bats
Balloon Bomber Golem
Arrows
Fireball Balloon Golem
Fireball
Arrows Golem
Skeleton Army
Witch
Golem
Balloon
Bats Arrows Golem
Golem
Bomber Arrows Fireball Bats Witch Balloon

Defense Synergies 0 2

Bomber
Bats
Bats
Bomber
Arrows
Fireball
Fireball
Arrows
Skeleton Army
Witch
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Skeleton Army Bats Witch
Skeleton Army Witch Bomber Bats
Skeleton Army Witch Bats
Bomber Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bomber Bats
Bats Arrows Fireball Witch
Arrows Fireball
Witch Skeleton Army
Skeleton Army Bomber
Bats Skeleton Army Witch Bomber Arrows Fireball
Arrows Bats Fireball Witch
Skeleton Army Bomber Bats Fireball Witch
Bomber Fireball Skeleton Army Bats Arrows Witch
Skeleton Army
Skeleton Army Fireball
Bomber Bats Arrows Fireball Skeleton Army Witch
Arrows Fireball Bomber Bats Skeleton Army Witch
Arrows Witch Bomber Bats Fireball
Bomber Skeleton Army Bats Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Bomber Arrows
Skeleton Army Bats Witch
Skeleton Army Bats Fireball
Skeleton Army Witch
Arrows Fireball Bats Witch
Skeleton Army Bats Fireball Witch
Skeleton Army
Bats Fireball Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Arrows Fireball
Skeleton Army Fireball Witch
Bomber Fireball Skeleton Army Witch
Skeleton Army Witch Bomber Bats Fireball
Bats Arrows Bomber Fireball Witch
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Bats Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch
Fireball

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