My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Bomber Bats Hog Rider Goblin Barrel
Zap
Bomber Bats Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Bomber Inferno Tower Goblin Barrel Dark Prince
The Log
Bomber Hog Rider Goblin Barrel Dark Prince
Earthquake
Bomber Hog Rider Inferno Tower Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Hog Rider Goblin Barrel Dark Prince
Fireball
Bomber Hog Rider Inferno Tower Goblin Barrel
Poison
Bomber Bats Inferno Tower
Lightning
Inferno Tower Dark Prince
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Goblin Barrel Hog Rider Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Dark Prince
Bats
Hog Rider Bomber Goblin Barrel Dark Prince
Arrows
Hog Rider Goblin Barrel Dark Prince
Hog Rider
Bats Arrows The Log Bomber Goblin Barrel Dark Prince
Inferno Tower
Goblin Barrel
Dark Prince Bats Arrows Hog Rider
Dark Prince
Goblin Barrel Bomber Bats Arrows Hog Rider
The Log
Hog Rider

Defense Synergies 1 10

Bomber
Bats Dark Prince The Log
Bats
Bomber Inferno Tower Dark Prince The Log
Arrows
Inferno Tower Dark Prince
Hog Rider
Inferno Tower
The Log Bats Arrows Dark Prince
Goblin Barrel
Dark Prince
Bomber Bats Arrows Inferno Tower The Log
The Log
Inferno Tower Bomber Bats Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log
Inferno Tower Bats Dark Prince The Log
Inferno Tower Bomber Bats Dark Prince
Inferno Tower Bats Dark Prince
Bomber Arrows Dark Prince The Log
Arrows The Log Bomber Bats Dark Prince
Bats Inferno Tower Arrows
Arrows Inferno Tower The Log
Inferno Tower
Bomber Inferno Tower Dark Prince
Bats Bomber Arrows Dark Prince The Log
Arrows Inferno Tower Bats
Inferno Tower Bomber Bats Dark Prince The Log
Bomber Bats Arrows Dark Prince The Log
Inferno Tower
Inferno Tower The Log
Bomber Bats Arrows Inferno Tower Dark Prince
Arrows Bomber Bats Dark Prince The Log
Arrows The Log Bomber Bats Dark Prince
Inferno Tower
Bomber Dark Prince Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince
Bomber Arrows The Log
Bats Inferno Tower Dark Prince The Log
Dark Prince Bats Inferno Tower The Log
Inferno Tower Dark Prince
Arrows Bats
Dark Prince Bats Inferno Tower
Inferno Tower Dark Prince
Bats Inferno Tower Dark Prince The Log
Inferno Tower
Bats Inferno Tower Dark Prince
Arrows Dark Prince The Log
Dark Prince Inferno Tower
Bomber
Inferno Tower Bomber Bats Dark Prince The Log
Bats Arrows Bomber Inferno Tower Dark Prince The Log
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Dark Prince The Log
Bomber Arrows Dark Prince The Log
Arrows Bats
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Dark Prince The Log
Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber Bats
Bomber Arrows Dark Prince The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Dark Prince
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Bomber Arrows The Log
Arrows
Arrows The Log
Bats Dark Prince
Arrows
Arrows The Log
Dark Prince
Arrows The Log Bomber
Arrows
Dark Prince
Bats The Log
Bats
Dark Prince The Log

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