My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Skeleton Army
Zap
Bomber Bats Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Inferno Tower Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Skeleton Army P.E.K.K.A
Fireball
Bomber Inferno Tower Skeleton Army
Poison
Bomber Bats Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Skeleton Army Freeze Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Arrows
P.E.K.K.A Freeze
Inferno Tower
Skeleton Army
Freeze
Arrows
P.E.K.K.A
Arrows Bomber Bats The Log
The Log
P.E.K.K.A

Defense Synergies 3 11

Bomber
Bats P.E.K.K.A The Log
Bats
Bomber Inferno Tower Freeze P.E.K.K.A The Log
Arrows
Inferno Tower P.E.K.K.A
Inferno Tower
Skeleton Army The Log Bats Arrows
Skeleton Army
Inferno Tower Freeze The Log
Freeze
Bats Skeleton Army
P.E.K.K.A
The Log Bomber Bats Arrows
The Log
Inferno Tower P.E.K.K.A Bomber Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log
Inferno Tower Skeleton Army P.E.K.K.A Bats The Log
Inferno Tower Skeleton Army P.E.K.K.A Bomber Bats Freeze
Inferno Tower Skeleton Army P.E.K.K.A Bats
Bomber Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army Freeze The Log Bomber Bats
Bats Inferno Tower Arrows Freeze
Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Bomber Inferno Tower
Bats Skeleton Army Bomber Arrows Freeze The Log
Arrows Inferno Tower Bats
Inferno Tower Skeleton Army P.E.K.K.A Bomber Bats Freeze The Log
Bomber Skeleton Army Bats Arrows Freeze P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Freeze P.E.K.K.A The Log
Bomber Bats Arrows Inferno Tower Skeleton Army P.E.K.K.A
Arrows Bomber Bats Skeleton Army The Log
Arrows Freeze The Log Bomber Bats
P.E.K.K.A Inferno Tower
Bomber Skeleton Army Bats Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A
Bomber Arrows The Log
Skeleton Army P.E.K.K.A Bats Inferno Tower The Log
Skeleton Army P.E.K.K.A Bats Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeleton Army
Arrows Bats Freeze
Skeleton Army P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Bats Inferno Tower Skeleton Army The Log
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Inferno Tower
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Inferno Tower
Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Bats Freeze P.E.K.K.A The Log
Bats Arrows Bomber Inferno Tower Freeze P.E.K.K.A The Log
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Freeze The Log
Bomber Arrows The Log
Arrows Bats Freeze
Bomber Arrows The Log
Arrows The Log Freeze
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows Freeze
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows Freeze
Bomber Bats
Bomber Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Bomber
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats Freeze
Bomber Arrows The Log
Arrows Freeze
P.E.K.K.A
Arrows The Log
Bats Skeleton Army Freeze
Arrows
Freeze
Arrows The Log
Arrows The Log Bomber
Arrows
P.E.K.K.A
Bats Freeze The Log
Bats
Freeze The Log
P.E.K.K.A

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