My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Goblin Barrel
Zap
Bomber Firecracker Goblin Barrel
Barbarian Barrel
Bomber Knight Firecracker Goblin Barrel Electro Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Bomber Firecracker Hog Rider Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Knight Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard
Fireball
Bomber Firecracker Hog Rider Goblin Barrel Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Knight Mini P.E.K.K.A Goblin Barrel
Knight
Firecracker Hog Rider Goblin Barrel Bomber Arrows Electro Wizard
Firecracker
Knight Hog Rider Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bomber Arrows Firecracker Hog Rider Electro Wizard
Hog Rider
Arrows Knight Firecracker Bomber Mini P.E.K.K.A Goblin Barrel Electro Wizard
Goblin Barrel
Knight Arrows Firecracker Hog Rider
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 4 7

Bomber
Knight Mini P.E.K.K.A Electro Wizard
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Firecracker Electro Wizard Arrows Mini P.E.K.K.A
Firecracker
Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Knight Firecracker
Hog Rider
Goblin Barrel
Electro Wizard
Knight Mini P.E.K.K.A Bomber Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Electro Wizard
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Mini P.E.K.K.A Bomber Knight Electro Wizard
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Bomber Arrows Firecracker Mini P.E.K.K.A
Arrows Bomber Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Electro Wizard
Mini P.E.K.K.A
Knight Bomber Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Bomber Knight Electro Wizard
Bomber Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Arrows Knight Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Bomber Knight Firecracker Electro Wizard
Arrows Bomber Knight Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Arrows Knight Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Knight Mini P.E.K.K.A
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A Knight
Bomber Firecracker
Electro Wizard Bomber Knight Firecracker Mini P.E.K.K.A
Arrows Bomber Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Bomber Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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