My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Goblin Cage Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Musketeer Goblin Hut
Zap
Bomber Goblin Hut
Barbarian Barrel
Bomber Knight Musketeer Goblin Cage Goblin Hut
The Log
Bomber Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Earthquake
Bomber Goblin Cage Goblin Hut
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Fireball
Bomber Musketeer Goblin Cage Goblin Hut
Poison
Bomber Musketeer Goblin Cage Goblin Hut
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mini P.E.K.K.A Musketeer Goblin Cage Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Mini P.E.K.K.A Goblin Cage
Arrows
Giant Knight Mini P.E.K.K.A
Knight
Musketeer Bomber Arrows Goblin Hut
Mini P.E.K.K.A
Giant Bomber Arrows Musketeer Goblin Hut
Musketeer
Knight Giant Mini P.E.K.K.A Goblin Cage Goblin Hut
Goblin Cage
Bomber Musketeer Giant Goblin Hut
Giant
Bomber Arrows Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Goblin Hut
Knight Mini P.E.K.K.A Musketeer Goblin Cage Giant

Defense Synergies 2 12

Bomber
Knight Mini P.E.K.K.A Goblin Cage
Arrows
Knight Mini P.E.K.K.A Goblin Hut
Knight
Bomber Musketeer Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A
Bomber Arrows Knight Musketeer Goblin Hut
Musketeer
Knight Mini P.E.K.K.A Goblin Cage Goblin Hut
Goblin Cage
Bomber Knight Musketeer
Giant
Goblin Hut
Arrows Knight Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Bomber Knight Musketeer
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Musketeer
Bomber Arrows Mini P.E.K.K.A Goblin Cage
Arrows Bomber Musketeer
Musketeer Arrows Goblin Cage Goblin Hut
Arrows Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Knight Bomber Mini P.E.K.K.A Musketeer
Bomber Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Bomber Knight Musketeer
Bomber Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Bomber Arrows Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Arrows Goblin Cage Bomber Knight Musketeer Goblin Hut
Arrows Goblin Cage Bomber Knight Musketeer Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Bomber Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblin Cage Goblin Hut
Bomber Arrows Knight Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Arrows Musketeer Goblin Hut
Mini P.E.K.K.A Knight Musketeer Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Knight Mini P.E.K.K.A Goblin Hut
Musketeer Goblin Cage Goblin Hut
Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Arrows Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Bomber Musketeer Goblin Cage
Goblin Hut Bomber Knight Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Bomber Mini P.E.K.K.A Musketeer Goblin Cage Goblin Hut
Bomber Arrows Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows Goblin Hut
Arrows Knight Musketeer
Bomber Arrows
Arrows Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut
Bomber Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
Arrows
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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