My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Tesla Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Knight Firecracker Tesla Elixir Golem
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Tesla Elixir Golem
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker Elixir Golem
Fireball
Bomber Firecracker Tesla Elixir Golem
Poison
Bomber Bats Firecracker Elixir Golem
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Firecracker Elixir Golem Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elixir Golem Mega Knight
Bats
Knight Mega Knight Bomber Firecracker Elixir Golem
Arrows
Knight Elixir Golem Mega Knight
Knight
Bats Firecracker Bomber Arrows
Firecracker
Knight Elixir Golem Bats Mega Knight
Tesla
Elixir Golem
Firecracker Bomber Bats Arrows
Mega Knight
Bats Bomber Arrows Firecracker

Defense Synergies 5 9

Bomber
Knight Bats Tesla
Bats
Knight Bomber Firecracker Tesla Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Bomber Bats Firecracker Tesla Arrows
Firecracker
Knight Bats Tesla Mega Knight
Tesla
Knight Bomber Bats Arrows Firecracker
Elixir Golem
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tesla
Bomber Bats Knight Firecracker Tesla Mega Knight
Tesla Mega Knight Bomber Bats Knight
Tesla Bomber Bats Knight Firecracker Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Bomber Bats Firecracker Tesla Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla
Knight Bomber Firecracker Tesla Mega Knight
Bats Bomber Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Bats Firecracker
Tesla Mega Knight Bomber Bats Knight
Bomber Mega Knight Bats Arrows Firecracker Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bomber Bats Arrows Knight Firecracker
Arrows Tesla Mega Knight Bomber Bats Knight Firecracker
Arrows Bomber Bats Knight Firecracker Tesla Mega Knight
Tesla
Bomber Mega Knight Bats Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Bomber Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Tesla
Knight Tesla Mega Knight
Arrows Firecracker Bats Tesla
Bats Knight Tesla
Mega Knight Knight Tesla
Mega Knight Bats Knight Firecracker
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla
Bomber Firecracker Tesla Mega Knight
Tesla Bomber Bats Knight Firecracker
Bats Arrows Mega Knight Bomber Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bomber Bats
Bomber Arrows Firecracker Mega Knight
Bomber Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Bomber Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: