My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army Witch Princess
Zap
Bomber Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Witch Princess
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Princess
Earthquake
Bomber Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Princess
Fireball
Bomber Goblin Barrel Skeleton Army Witch Princess
Poison
Bomber Skeleton Army Witch Princess
Lightning
Mini P.E.K.K.A Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Skeleton Army Princess Mini P.E.K.K.A Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bomber Arrows Princess
Goblin Barrel
Arrows Skeleton Army Princess
Skeleton Army
Goblin Barrel
Witch
Princess
Mini P.E.K.K.A Goblin Barrel
Goblinstein

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Skeleton Army Witch Princess
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Princess
Witch
Mini P.E.K.K.A
Princess
Mini P.E.K.K.A Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch Bomber
Mini P.E.K.K.A Skeleton Army Witch
Bomber Arrows Mini P.E.K.K.A Skeleton Army Princess
Arrows Skeleton Army Bomber
Arrows Witch Princess
Arrows
Mini P.E.K.K.A Witch Skeleton Army Princess
Skeleton Army Bomber Mini P.E.K.K.A
Skeleton Army Witch Bomber Arrows Princess
Arrows Witch Princess
Mini P.E.K.K.A Skeleton Army Bomber Witch
Bomber Skeleton Army Arrows Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Bomber Skeleton Army Witch
Arrows Witch Bomber Princess
Mini P.E.K.K.A
Bomber Skeleton Army Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Bomber Arrows Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Arrows Witch Princess
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Witch
Bomber Skeleton Army Witch Princess
Skeleton Army Witch Bomber Mini P.E.K.K.A
Arrows Bomber Mini P.E.K.K.A Witch Princess
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Bomber Arrows
Arrows Witch Princess
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Mini P.E.K.K.A
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Princess
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Arrows Bomber Witch Princess
Witch
Arrows Witch Princess
Arrows Witch Princess
Arrows
Arrows Witch Princess
Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows Princess
Arrows Princess
Skeleton Army Witch Princess
Arrows Witch Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Bomber Princess
Arrows
Witch Princess
Witch Princess
Witch Princess

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