My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Balloon Inferno Dragon
Giant Snowball
Bomber Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Bomber Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Lumberjack
The Log
Bomber Goblin Gang Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Balloon Inferno Dragon Lumberjack
Fireball
Bomber Goblin Gang Balloon Inferno Dragon Lumberjack
Poison
Bomber Goblin Gang Balloon
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Giant Snowball Arrows Goblin Gang Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Giant Snowball Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Lumberjack
Giant Snowball
Balloon Bomber Mirror Lumberjack
Arrows
Mirror Balloon Lumberjack
Goblin Gang
Mirror Balloon
Mirror
Arrows Giant Snowball Goblin Gang Balloon Lumberjack
Balloon
Giant Snowball Arrows Lumberjack Goblin Gang Mirror
Inferno Dragon
Lumberjack
Balloon Bomber Giant Snowball Arrows Mirror

Defense Synergies 3 9

Bomber
Giant Snowball
Giant Snowball
Goblin Gang Mirror Bomber Inferno Dragon Lumberjack
Arrows
Mirror Lumberjack
Goblin Gang
Giant Snowball Mirror Inferno Dragon Lumberjack
Mirror
Giant Snowball Arrows Goblin Gang Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Giant Snowball Goblin Gang Mirror
Lumberjack
Giant Snowball Arrows Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Inferno Dragon Lumberjack Goblin Gang
Goblin Gang Lumberjack Bomber Giant Snowball Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang
Bomber Arrows Lumberjack
Arrows Goblin Gang Bomber Giant Snowball Lumberjack
Giant Snowball Inferno Dragon Arrows Goblin Gang
Arrows
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Bomber Giant Snowball Lumberjack
Goblin Gang Bomber Giant Snowball Arrows Lumberjack
Arrows Inferno Dragon Giant Snowball Goblin Gang
Lumberjack Bomber Giant Snowball Goblin Gang
Bomber Giant Snowball Arrows Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Giant Snowball Goblin Gang Inferno Dragon Lumberjack
Bomber Arrows Goblin Gang Lumberjack
Arrows Bomber Giant Snowball Goblin Gang Lumberjack
Giant Snowball Arrows Bomber Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bomber Goblin Gang Giant Snowball Arrows Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Snowball
Bomber Giant Snowball Arrows Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Inferno Dragon Lumberjack
Arrows Giant Snowball Goblin Gang
Goblin Gang Lumberjack
Inferno Dragon Lumberjack
Giant Snowball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Giant Snowball Arrows
Goblin Gang Lumberjack
Bomber
Goblin Gang Bomber Inferno Dragon Lumberjack
Arrows Bomber Giant Snowball Inferno Dragon
Bomber Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Bomber Giant Snowball Arrows
Arrows Giant Snowball
Bomber Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Goblin Gang Lumberjack
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Bomber Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bomber
Bomber Giant Snowball Arrows
Bomber Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Bomber
Inferno Dragon
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Bomber Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Goblin Gang
Giant Snowball Arrows
Arrows
Goblin Gang Lumberjack
Arrows Bomber Giant Snowball
Giant Snowball Arrows
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball
Inferno Dragon

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