My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Musketeer Guards
Zap
Bomber Guards
Barbarian Barrel
Bomber Musketeer Guards Electro Wizard
The Log
Bomber Musketeer Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Musketeer Guards P.E.K.K.A Electro Wizard
Fireball
Bomber Musketeer Electro Wizard
Poison
Bomber Musketeer Guards Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Tornado Musketeer Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Mega Knight
Musketeer
P.E.K.K.A Mega Knight
Guards
Tornado
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Tornado Electro Wizard Bomber Musketeer
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Bomber Arrows Musketeer Tornado Electro Wizard

Defense Synergies 3 15

Bomber
Guards Tornado P.E.K.K.A Electro Wizard
Arrows
Mega Knight Tornado P.E.K.K.A
Musketeer
Guards Tornado P.E.K.K.A Electro Wizard Mega Knight
Guards
Musketeer Bomber Electro Wizard
Tornado
P.E.K.K.A Bomber Arrows Musketeer Electro Wizard Mega Knight
P.E.K.K.A
Tornado Bomber Arrows Musketeer Electro Wizard
Electro Wizard
Bomber Musketeer Guards Tornado P.E.K.K.A Mega Knight
Mega Knight
Arrows Musketeer Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Bomber Musketeer Electro Wizard
P.E.K.K.A Musketeer Guards Electro Wizard Mega Knight
Bomber Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Bomber Musketeer Guards Electro Wizard Mega Knight
Musketeer Tornado Electro Wizard Arrows
Arrows Musketeer P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Musketeer Tornado
Guards Tornado Bomber Musketeer Electro Wizard Mega Knight
Guards Electro Wizard Bomber Arrows Musketeer Tornado Mega Knight
Arrows Musketeer Tornado Electro Wizard
P.E.K.K.A Mega Knight Bomber Musketeer Guards Electro Wizard
Bomber Mega Knight Arrows Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Arrows Musketeer Tornado P.E.K.K.A Electro Wizard
Arrows Mega Knight Bomber Musketeer Guards Tornado Electro Wizard
Arrows Tornado Bomber Musketeer Guards Electro Wizard Mega Knight
P.E.K.K.A Musketeer Tornado Electro Wizard
Bomber Mega Knight Arrows Musketeer Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Musketeer Mega Knight
Guards P.E.K.K.A Mega Knight Musketeer Electro Wizard
Guards P.E.K.K.A Mega Knight Musketeer Tornado Electro Wizard
P.E.K.K.A Musketeer Guards Mega Knight
Arrows Musketeer Tornado Electro Wizard
Guards P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Tornado
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mega Knight Musketeer Guards
P.E.K.K.A Mega Knight Arrows Guards Tornado Electro Wizard
P.E.K.K.A Mega Knight Guards
Bomber Musketeer Mega Knight
Guards Electro Wizard Bomber Musketeer Tornado P.E.K.K.A
Arrows Mega Knight Bomber Musketeer P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer Tornado Electro Wizard
Arrows
Arrows Musketeer Guards
Bomber Arrows Mega Knight
Arrows Musketeer Tornado
Bomber Arrows Musketeer Tornado
Arrows Tornado
Arrows Tornado
Musketeer Guards Tornado Electro Wizard
Arrows Musketeer Tornado Electro Wizard
Arrows Musketeer Tornado
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Tornado
Bomber
Bomber Arrows Musketeer Electro Wizard Mega Knight
Bomber Arrows Tornado Mega Knight
Musketeer Mega Knight
Arrows Tornado
Musketeer Tornado
Arrows Musketeer
Arrows Tornado Bomber Mega Knight
Arrows Musketeer Tornado Electro Wizard
Arrows Musketeer Tornado Mega Knight
Arrows Musketeer Tornado
Arrows Musketeer Tornado Electro Wizard
Electro Wizard Musketeer Guards
Bomber Arrows Musketeer Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Musketeer Guards
Arrows Musketeer Tornado Electro Wizard
Arrows
Musketeer Electro Wizard Mega Knight
Arrows Bomber Musketeer
Arrows Tornado
Musketeer P.E.K.K.A Mega Knight
Musketeer Guards Tornado Electro Wizard
Musketeer Tornado Electro Wizard
Musketeer Tornado Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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