My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Prince Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Prince
Giant Snowball
Bomber Bats Dart Goblin
Zap
Bomber Bats Dart Goblin Prince
Barbarian Barrel
Bomber Dart Goblin
The Log
Bomber Dart Goblin Prince
Earthquake
Bomber
Arrows
Bomber Bats Dart Goblin
Royal Delivery
Bomber Bats Dart Goblin Prince
Fireball
Bomber Dart Goblin
Poison
Bomber Bats Dart Goblin
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Dart Goblin Prince Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Prince Mega Knight
Bats
Mega Knight Bomber Prince
Arrows
Prince Mega Knight
Dart Goblin
Prince The Log Mega Knight
Prince
Mega Knight Bomber Bats Arrows Dart Goblin Electro Giant The Log
Electro Giant
Prince
The Log
Dart Goblin Prince Mega Knight
Mega Knight
Bats Prince Bomber Arrows Dart Goblin The Log

Defense Synergies 2 13

Bomber
Bats Electro Giant The Log
Bats
Bomber Dart Goblin Prince The Log Mega Knight
Arrows
Mega Knight Prince
Dart Goblin
Bats Prince The Log Mega Knight
Prince
The Log Bats Arrows Dart Goblin Electro Giant
Electro Giant
Bomber Prince
The Log
Prince Bomber Bats Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
Bats Dart Goblin Prince The Log Mega Knight
Prince Mega Knight Bomber Bats Dart Goblin
Prince Bats Dart Goblin Mega Knight
Bomber Arrows Prince The Log Mega Knight
Arrows The Log Bomber Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows
Arrows Dart Goblin Electro Giant The Log Mega Knight
Prince
Bomber Dart Goblin Prince Mega Knight
Bats Dart Goblin Bomber Arrows Electro Giant The Log Mega Knight
Arrows Bats Dart Goblin
Prince Mega Knight Bomber Bats The Log
Bomber Mega Knight Bats Arrows Dart Goblin Prince The Log
Prince Mega Knight
Prince Electro Giant The Log Mega Knight
Mega Knight Bomber Bats Arrows Prince
Arrows Mega Knight Bomber Bats Dart Goblin Prince The Log
Arrows The Log Bomber Bats Dart Goblin Mega Knight
Dart Goblin Prince
Bomber Mega Knight Bats Arrows Dart Goblin Prince Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Giant
Bomber Arrows Prince The Log Mega Knight
Mega Knight Bats Prince The Log
Prince Mega Knight Bats The Log
Prince Mega Knight
Arrows Electro Giant Bats Dart Goblin
Prince Bats Dart Goblin
Mega Knight Prince
Mega Knight Bats Prince The Log
Dart Goblin
Mega Knight Bats Dart Goblin Prince
Mega Knight Arrows Prince Electro Giant The Log
Prince Mega Knight
Bomber Dart Goblin Electro Giant Mega Knight
Electro Giant Bomber Bats Dart Goblin Prince The Log
Bats Arrows Mega Knight Bomber Dart Goblin Electro Giant The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Prince The Log
Bomber Arrows The Log Mega Knight
Arrows Electro Giant Bats Dart Goblin
Bomber Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Bats Prince
Arrows Dart Goblin Prince The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin Prince The Log
Bomber Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Bomber Bats
Bomber Arrows Dart Goblin Prince The Log Mega Knight
Bomber Arrows Dart Goblin Electro Giant The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows Electro Giant The Log Bomber Mega Knight
Arrows The Log Dart Goblin
Arrows Prince The Log Mega Knight
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin Electro Giant
Bats Dart Goblin Electro Giant
Bomber Arrows Dart Goblin The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Bats Dart Goblin Prince
Arrows Dart Goblin
Arrows The Log
Dart Goblin Prince Mega Knight
Arrows The Log Bomber Dart Goblin
Arrows Electro Giant
Dart Goblin Prince Mega Knight
Electro Giant Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin Prince Electro Giant The Log Mega Knight
Prince
Dart Goblin Mega Knight

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