My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Rune Giant Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Executioner
The Log
Bomber Royal Giant Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Executioner Mother Witch
Fireball
Bomber Executioner Mother Witch
Poison
Bomber Executioner Mother Witch
Lightning
Mini P.E.K.K.A Executioner Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rune Giant Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Mini P.E.K.K.A Rune Giant Mother Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Arrows Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mirror Mini P.E.K.K.A Mother Witch
Royal Giant
Bomber Arrows Mother Witch Mirror Executioner
Mini P.E.K.K.A
Bomber Arrows Mirror
Mirror
Arrows Royal Giant Mini P.E.K.K.A
Rune Giant
Executioner
Royal Giant
Mother Witch
Royal Giant Arrows

Defense Synergies 1 7

Bomber
Mini P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A Mother Witch
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Mirror Executioner Mother Witch
Mirror
Arrows Mini P.E.K.K.A Executioner
Rune Giant
Executioner
Mini P.E.K.K.A Mirror
Mother Witch
Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Mini P.E.K.K.A Executioner
Mini P.E.K.K.A Bomber Executioner
Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Executioner Mother Witch
Arrows Executioner
Arrows
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A
Executioner Mother Witch Bomber Arrows
Arrows Executioner
Mini P.E.K.K.A Bomber
Bomber Executioner Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner
Arrows Bomber Executioner
Arrows Executioner Bomber Mother Witch
Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner
Arrows Executioner Mother Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Executioner
Bomber Executioner
Bomber Mini P.E.K.K.A Executioner
Arrows Executioner Bomber Mini P.E.K.K.A Mother Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Bomber Executioner Arrows
Arrows Executioner Mother Witch
Bomber Arrows Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner
Bomber Arrows Mother Witch
Arrows
Arrows
Arrows Mother Witch Bomber Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner Mother Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Arrows Executioner
Arrows
Mini P.E.K.K.A Executioner
Arrows Bomber Executioner
Arrows
Executioner
Executioner
Executioner

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