My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang P.E.K.K.A
Fireball
Bomber Goblin Gang
Poison
Bomber Goblin Gang
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Rage Arrows Goblin Gang Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Giant Snowball Rage Arrows

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball P.E.K.K.A Mega Knight
Giant Snowball
P.E.K.K.A Bomber Mega Knight
Arrows
P.E.K.K.A Mega Knight
Goblin Gang
P.E.K.K.A
Rage
P.E.K.K.A
Giant Snowball Arrows Bomber Goblin Gang
Mega Knight
Bomber Giant Snowball Arrows
Goblinstein

Defense Synergies 3 5

Bomber
Giant Snowball P.E.K.K.A
Giant Snowball
Goblin Gang Mega Knight Bomber P.E.K.K.A
Arrows
Mega Knight P.E.K.K.A
Goblin Gang
Giant Snowball P.E.K.K.A
Rage
P.E.K.K.A
Bomber Giant Snowball Arrows Goblin Gang
Mega Knight
Giant Snowball Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bomber Giant Snowball
P.E.K.K.A Goblin Gang Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Bomber Giant Snowball Mega Knight
Giant Snowball Arrows Goblin Gang
Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Giant Snowball Mega Knight
Goblin Gang Bomber Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Goblin Gang
P.E.K.K.A Mega Knight Bomber Giant Snowball Goblin Gang
Bomber Mega Knight Giant Snowball Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Giant Snowball Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Bomber Arrows Goblin Gang P.E.K.K.A
Arrows Mega Knight Bomber Giant Snowball Goblin Gang
Giant Snowball Arrows Bomber Mega Knight
P.E.K.K.A
Bomber Goblin Gang Mega Knight Giant Snowball Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball P.E.K.K.A
Bomber Giant Snowball Arrows Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mega Knight
Arrows Giant Snowball Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Giant Snowball
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Arrows
P.E.K.K.A Mega Knight Goblin Gang
Bomber Mega Knight
Goblin Gang Bomber P.E.K.K.A
Arrows Mega Knight Bomber Giant Snowball P.E.K.K.A
Bomber Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Bomber Giant Snowball Arrows Mega Knight
Arrows Giant Snowball
Bomber Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Goblin Gang
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Bomber Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Bomber
Bomber Giant Snowball Arrows Mega Knight
Bomber Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Bomber Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Mega Knight
Arrows
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Bomber Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows
Goblin Gang
Giant Snowball Arrows
Arrows
Goblin Gang Mega Knight
Arrows Bomber Giant Snowball
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball Mega Knight
P.E.K.K.A
Mega Knight

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