My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Valkyrie Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Tombstone Skeleton Army Witch
Zap
Bomber Tombstone Skeleton Army Witch
Barbarian Barrel
Bomber Tombstone Valkyrie Skeleton Army Witch
The Log
Bomber Tombstone Skeleton Army Witch
Earthquake
Bomber Tombstone Skeleton Army Witch
Arrows
Bomber Tombstone Skeleton Army Witch
Royal Delivery
Bomber Valkyrie Skeleton Army Witch
Fireball
Bomber Tombstone Skeleton Army Witch
Poison
Bomber Tombstone Skeleton Army Witch
Lightning
Tombstone Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Skeleton Army Fireball Valkyrie Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Skeleton Army

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Arrows
Fireball
Tombstone
Fireball
Arrows
Valkyrie
Bomber Witch
Skeleton Army
Witch
Valkyrie
Goblinstein

Defense Synergies 0 8

Bomber
Tombstone Valkyrie
Arrows
Tombstone Fireball Valkyrie
Tombstone
Bomber Arrows Fireball
Fireball
Arrows Tombstone Valkyrie
Valkyrie
Bomber Arrows Fireball Witch
Skeleton Army
Witch
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Valkyrie
Skeleton Army Tombstone Valkyrie Witch
Skeleton Army Witch Bomber Tombstone Valkyrie
Skeleton Army Witch Tombstone Valkyrie
Bomber Arrows Tombstone Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Bomber Valkyrie
Arrows Tombstone Fireball Witch
Arrows Fireball Valkyrie
Witch Tombstone Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Witch Bomber Arrows Tombstone Fireball
Arrows Fireball Witch
Tombstone Skeleton Army Bomber Fireball Valkyrie Witch
Bomber Fireball Valkyrie Skeleton Army Arrows Tombstone Witch
Skeleton Army Tombstone
Skeleton Army Fireball
Bomber Arrows Tombstone Fireball Valkyrie Skeleton Army Witch
Arrows Tombstone Fireball Valkyrie Bomber Skeleton Army Witch
Arrows Valkyrie Witch Bomber Tombstone Fireball
Bomber Valkyrie Skeleton Army Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tombstone Fireball Witch
Fireball Bomber Arrows Valkyrie
Tombstone Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Fireball
Tombstone Valkyrie Skeleton Army Witch
Arrows Fireball Witch
Skeleton Army Tombstone Fireball Valkyrie Witch
Valkyrie Skeleton Army
Tombstone Fireball Valkyrie Skeleton Army Witch
Witch Tombstone Skeleton Army
Tombstone Valkyrie Witch
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Tombstone Fireball Valkyrie Witch
Bomber Fireball Valkyrie Skeleton Army Witch
Tombstone Skeleton Army Witch Bomber Fireball Valkyrie
Arrows Valkyrie Bomber Fireball Witch
Bomber Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Tombstone Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie
Arrows Bomber Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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