My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Wizard Ice Wizard Magic Archer
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Wizard Baby Dragon Ice Wizard Magic Archer
Fireball
Bomber Wizard Baby Dragon Ice Wizard Magic Archer
Poison
Bomber Wizard Ice Wizard Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Ice Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Baby Dragon Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Ice Wizard Valkyrie Baby Dragon Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Ice Wizard Valkyrie

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Mega Knight
Arrows
Mega Knight
Valkyrie
Bomber Wizard Baby Dragon Magic Archer
Wizard
Valkyrie Mega Knight
Baby Dragon
Bomber Valkyrie Ice Wizard Mega Knight
Ice Wizard
Baby Dragon
Magic Archer
Valkyrie Mega Knight
Mega Knight
Bomber Arrows Wizard Baby Dragon Magic Archer

Defense Synergies 2 12

Bomber
Valkyrie
Arrows
Mega Knight Valkyrie Ice Wizard
Valkyrie
Bomber Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Wizard
Valkyrie Ice Wizard Mega Knight
Baby Dragon
Ice Wizard Valkyrie Mega Knight
Ice Wizard
Baby Dragon Arrows Valkyrie Wizard Mega Knight
Magic Archer
Valkyrie Mega Knight
Mega Knight
Arrows Wizard Baby Dragon Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon Magic Archer
Valkyrie Ice Wizard Mega Knight
Mega Knight Bomber Valkyrie Ice Wizard
Valkyrie Ice Wizard Mega Knight
Bomber Arrows Valkyrie Mega Knight
Arrows Bomber Valkyrie Baby Dragon Ice Wizard Magic Archer Mega Knight
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer Mega Knight
Ice Wizard
Bomber Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Bomber Arrows Wizard Baby Dragon Magic Archer Mega Knight
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Mega Knight Bomber Valkyrie Wizard Ice Wizard
Bomber Valkyrie Wizard Mega Knight Arrows Baby Dragon Magic Archer
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Arrows Valkyrie
Arrows Mega Knight Bomber Valkyrie Wizard Baby Dragon Ice Wizard Magic Archer
Arrows Valkyrie Wizard Baby Dragon Bomber Ice Wizard Magic Archer Mega Knight
Bomber Valkyrie Wizard Mega Knight Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Bomber Arrows Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Valkyrie Ice Wizard
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon Magic Archer
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Baby Dragon Magic Archer Mega Knight
Bomber Valkyrie Baby Dragon Magic Archer
Arrows Valkyrie Mega Knight Bomber Wizard Baby Dragon Ice Wizard Magic Archer
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie Baby Dragon Magic Archer Mega Knight
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Bomber Arrows Wizard Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Arrows Wizard
Arrows Valkyrie Wizard Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bomber Arrows Wizard Baby Dragon Magic Archer
Magic Archer Arrows Wizard Baby Dragon Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Baby Dragon Magic Archer Mega Knight
Bomber Arrows Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Bomber Valkyrie Wizard Baby Dragon Ice Wizard Magic Archer Mega Knight
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Arrows Wizard Baby Dragon Magic Archer Mega Knight
Arrows Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Wizard
Bomber Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard Baby Dragon Ice Wizard Magic Archer
Arrows
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Arrows Bomber Wizard Baby Dragon Magic Archer
Arrows
Mega Knight
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer Mega Knight
Wizard Mega Knight

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