My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bomber Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bomber Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Valkyrie Wizard Goblin Barrel Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Bomber Wizard Goblin Barrel Skeleton Army Inferno Dragon
Poison
Bomber Wizard Skeleton Army
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Skeleton Army Valkyrie Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Valkyrie
Goblin Barrel Bomber Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Bomber Valkyrie Wizard Goblin Barrel
Inferno Dragon

Defense Synergies 0 9

Bomber
Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Bomber Arrows Wizard P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Wizard Inferno Dragon
P.E.K.K.A
Bomber Arrows Valkyrie Wizard
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Bomber Valkyrie
Skeleton Army P.E.K.K.A Bomber Valkyrie Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bomber Valkyrie
Bomber Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Valkyrie
Inferno Dragon Arrows Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Bomber Arrows Wizard
Arrows Inferno Dragon Wizard
Skeleton Army P.E.K.K.A Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Arrows P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Wizard Bomber Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Bomber Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Valkyrie Wizard Skeleton Army Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Bomber Arrows Valkyrie Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Arrows Wizard
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Bomber Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A

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