My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Elixir Golem Wizard Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Elixir Golem
Giant Snowball
Bomber Royal Recruits Baby Dragon Electro Dragon
Zap
Bomber
Barbarian Barrel
Bomber Royal Recruits Elixir Golem Wizard
The Log
Bomber Royal Recruits Elixir Golem
Earthquake
Bomber Elixir Golem
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits Elixir Golem Battle Healer Wizard Baby Dragon Electro Dragon
Fireball
Bomber Elixir Golem Battle Healer Wizard Baby Dragon Electro Dragon
Poison
Bomber Royal Recruits Elixir Golem Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Baby Dragon Electro Dragon
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Battle Healer Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Elixir Golem Battle Healer Baby Dragon Wizard Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Elixir Golem Battle Healer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Elixir Golem Battle Healer Baby Dragon
Arrows
Elixir Golem Battle Healer
Royal Recruits
Bomber Battle Healer Electro Dragon
Elixir Golem
Battle Healer Bomber Arrows Wizard Baby Dragon Electro Dragon
Battle Healer
Elixir Golem Baby Dragon Electro Dragon Bomber Arrows Royal Recruits
Wizard
Elixir Golem
Baby Dragon
Battle Healer Bomber Elixir Golem Electro Dragon
Electro Dragon
Battle Healer Royal Recruits Elixir Golem Baby Dragon

Defense Synergies 2 3

Bomber
Royal Recruits
Arrows
Battle Healer
Royal Recruits
Bomber
Elixir Golem
Battle Healer
Baby Dragon Electro Dragon Arrows
Wizard
Baby Dragon
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Wizard Baby Dragon Electro Dragon
Bomber Royal Recruits Battle Healer Electro Dragon
Bomber Royal Recruits Electro Dragon
Royal Recruits Bomber Electro Dragon
Bomber Arrows Royal Recruits Battle Healer
Arrows Bomber Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Royal Recruits Battle Healer Baby Dragon Electro Dragon
Royal Recruits
Bomber Royal Recruits Battle Healer
Bomber Arrows Royal Recruits Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Royal Recruits Bomber Battle Healer Wizard Electro Dragon
Bomber Wizard Arrows Royal Recruits Baby Dragon Electro Dragon
Royal Recruits
Royal Recruits
Wizard Bomber Arrows Royal Recruits Electro Dragon
Arrows Bomber Royal Recruits Battle Healer Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Bomber Royal Recruits Battle Healer Electro Dragon
Royal Recruits
Bomber Royal Recruits Wizard Arrows Battle Healer Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer
Bomber Arrows Battle Healer Wizard Baby Dragon Electro Dragon
Royal Recruits Battle Healer Electro Dragon
Royal Recruits Battle Healer
Royal Recruits Battle Healer
Arrows Wizard Baby Dragon Electro Dragon
Royal Recruits Battle Healer
Royal Recruits Battle Healer
Royal Recruits Electro Dragon Baby Dragon
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits Arrows
Royal Recruits Wizard
Royal Recruits Wizard Bomber Baby Dragon Electro Dragon
Royal Recruits Electro Dragon Bomber Battle Healer Baby Dragon
Arrows Bomber Royal Recruits Battle Healer Wizard Baby Dragon Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Royal Recruits
Bomber Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Electro Dragon
Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Wizard Electro Dragon
Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Bomber Arrows Wizard Baby Dragon Electro Dragon
Arrows Royal Recruits Wizard Baby Dragon Electro Dragon
Arrows
Bomber
Bomber Arrows Wizard Baby Dragon Electro Dragon
Bomber Arrows Wizard Baby Dragon Electro Dragon
Baby Dragon
Arrows Wizard
Arrows Royal Recruits Baby Dragon Electro Dragon
Arrows Bomber Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Electro Dragon
Electro Dragon Wizard
Bomber Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Royal Recruits Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows
Wizard Baby Dragon Electro Dragon
Arrows Bomber Wizard Baby Dragon Electro Dragon
Arrows
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Baby Dragon
Electro Dragon
Electro Dragon Royal Recruits Baby Dragon

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