My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Executioner Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Goblin Barrel Inferno Dragon Little Prince
Zap
Bomber Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Bomber Wizard Goblin Barrel Executioner Little Prince
The Log
Bomber Goblin Barrel Little Prince
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel Little Prince
Royal Delivery
Bomber Wizard Goblin Barrel Executioner Inferno Dragon Little Prince
Fireball
Bomber Wizard Goblin Barrel Executioner Inferno Dragon Little Prince
Poison
Bomber Wizard Executioner Little Prince
Lightning
Wizard Executioner Inferno Dragon Little Prince
Rocket
Wizard Executioner Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Little Prince Inferno Dragon Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Little Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Arrows
Goblin Barrel Mega Knight
Wizard
Mega Knight
Goblin Barrel
Arrows Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Wizard Goblin Barrel Executioner
Little Prince

Defense Synergies 1 4

Bomber
Arrows
Mega Knight Little Prince
Wizard
Mega Knight
Goblin Barrel
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Wizard Executioner Inferno Dragon
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner
Inferno Dragon Executioner Mega Knight
Mega Knight Bomber Executioner Inferno Dragon
Inferno Dragon Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Executioner Mega Knight
Inferno Dragon Arrows Wizard Executioner Little Prince
Arrows Mega Knight
Inferno Dragon
Bomber Mega Knight Little Prince
Executioner Bomber Arrows Wizard Mega Knight
Arrows Executioner Inferno Dragon Wizard
Mega Knight Bomber Wizard
Bomber Wizard Executioner Mega Knight Arrows
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Bomber Arrows Executioner
Arrows Mega Knight Bomber Wizard Executioner Little Prince
Arrows Wizard Executioner Bomber Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Bomber Wizard Mega Knight Arrows Executioner Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Arrows Wizard Executioner Inferno Dragon Mega Knight
Mega Knight
Mega Knight
Executioner Inferno Dragon Mega Knight
Arrows Wizard Executioner
Mega Knight Inferno Dragon
Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Wizard Executioner
Wizard Bomber Executioner Mega Knight
Bomber Executioner Inferno Dragon Little Prince
Arrows Executioner Mega Knight Bomber Wizard Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Bomber Wizard Executioner Arrows Mega Knight
Arrows Wizard Executioner
Bomber Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Arrows Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Bomber Arrows Wizard Executioner
Arrows Wizard Executioner Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Executioner Mega Knight
Bomber Arrows Wizard Mega Knight Little Prince
Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Wizard Executioner Mega Knight Little Prince
Inferno Dragon
Arrows Wizard Executioner
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Executioner Little Prince
Wizard
Bomber Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Arrows Wizard Executioner
Arrows
Wizard Executioner Mega Knight
Arrows Bomber Wizard Executioner
Arrows
Executioner Mega Knight
Executioner
Executioner Mega Knight Little Prince
Inferno Dragon
Wizard Mega Knight

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