My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Skeleton Army
Giant Snowball
Bomber Bats Skeleton Army
Zap
Bomber Bats Skeleton Army
Barbarian Barrel
Bomber Elixir Golem Wizard Skeleton Army Executioner
The Log
Bomber Elixir Golem Skeleton Army
Earthquake
Bomber Elixir Golem Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Elixir Golem Wizard Skeleton Army Executioner
Fireball
Bomber Elixir Golem Wizard Skeleton Army Executioner
Poison
Bomber Bats Elixir Golem Wizard Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Elixir Golem Skeleton Army Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem
Bats
Bomber Elixir Golem Rage
Arrows
Elixir Golem
Elixir Golem
Rage Bomber Bats Arrows Wizard Executioner
Wizard
Elixir Golem Rage
Rage
Elixir Golem Bats Wizard
Skeleton Army
Executioner
Elixir Golem

Defense Synergies 0 3

Bomber
Bats
Bats
Bomber
Arrows
Elixir Golem
Wizard
Skeleton Army
Rage
Skeleton Army
Wizard Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner
Skeleton Army Bats Executioner
Skeleton Army Bomber Bats Executioner
Skeleton Army Bats
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Bats Executioner
Bats Arrows Wizard Executioner
Arrows
Skeleton Army
Skeleton Army Bomber
Bats Skeleton Army Executioner Bomber Arrows Wizard
Arrows Executioner Bats Wizard
Skeleton Army Bomber Bats Wizard
Bomber Wizard Skeleton Army Executioner Bats Arrows
Skeleton Army
Skeleton Army
Wizard Bomber Bats Arrows Skeleton Army Executioner
Arrows Bomber Bats Wizard Skeleton Army Executioner
Arrows Wizard Executioner Bomber Bats
Bomber Wizard Skeleton Army Bats Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Arrows Wizard Executioner
Skeleton Army Bats
Skeleton Army Bats
Skeleton Army Executioner
Arrows Wizard Executioner Bats
Skeleton Army Bats
Skeleton Army
Bats Skeleton Army
Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Wizard Executioner
Wizard Bomber Skeleton Army Executioner
Skeleton Army Bomber Bats Executioner
Bats Arrows Executioner Bomber Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Bomber Wizard Executioner Arrows
Arrows Wizard Executioner Bats
Bomber Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Bomber Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Bomber Bats
Bomber Arrows Wizard Executioner
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Arrows
Bats Arrows Wizard Executioner
Bats Wizard
Bomber Arrows Wizard
Arrows
Arrows Wizard
Bats Skeleton Army
Arrows Wizard Executioner
Arrows
Wizard Executioner
Arrows Bomber Wizard Executioner
Arrows
Executioner
Bats
Bats Executioner
Executioner
Wizard

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