My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Fisherman Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Ram Rider
Giant Snowball
Fisherman Inferno Dragon Ram Rider
Zap
Firecracker Fisherman Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Fisherman Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Fisherman Electro Wizard Inferno Dragon Ram Rider
Fireball
Firecracker Bowler Fisherman Electro Wizard Inferno Dragon Ram Rider
Poison
Firecracker Fisherman Electro Wizard
Lightning
Bowler Fisherman Electro Wizard Inferno Dragon Ram Rider
Rocket
Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Firecracker Fisherman Electro Wizard Inferno Dragon Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Firecracker Fisherman

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Firecracker Bowler Electro Wizard
Arrows
Bowler Ram Rider
Firecracker
Giant Snowball Bowler Fisherman Inferno Dragon Ram Rider
Bowler
Giant Snowball Arrows Firecracker Fisherman Electro Wizard Ram Rider
Fisherman
Firecracker Bowler Ram Rider
Electro Wizard
Giant Snowball Bowler Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Giant Snowball Arrows Firecracker Bowler Fisherman Electro Wizard

Defense Synergies 1 12

Giant Snowball
Ram Rider Firecracker Bowler Fisherman Electro Wizard Inferno Dragon
Arrows
Bowler
Firecracker
Giant Snowball Fisherman Electro Wizard
Bowler
Giant Snowball Arrows Electro Wizard
Fisherman
Giant Snowball Firecracker Ram Rider
Electro Wizard
Giant Snowball Firecracker Bowler Inferno Dragon Ram Rider
Inferno Dragon
Giant Snowball Electro Wizard
Ram Rider
Giant Snowball Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Wizard Ram Rider
Inferno Dragon Firecracker Fisherman Electro Wizard Ram Rider
Bowler Fisherman Ram Rider Giant Snowball Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Bowler Fisherman Electro Wizard Ram Rider
Arrows Firecracker Bowler
Arrows Bowler Giant Snowball Firecracker Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon Ram Rider Arrows Firecracker
Bowler Arrows Electro Wizard Ram Rider
Inferno Dragon Fisherman
Giant Snowball Firecracker Bowler Fisherman Electro Wizard
Electro Wizard Giant Snowball Arrows Firecracker Bowler Fisherman Ram Rider
Arrows Inferno Dragon Giant Snowball Firecracker Electro Wizard Ram Rider
Bowler Giant Snowball Electro Wizard Ram Rider
Bowler Giant Snowball Arrows Firecracker Electro Wizard
Inferno Dragon Electro Wizard Ram Rider
Giant Snowball Bowler Fisherman Electro Wizard Inferno Dragon Ram Rider
Arrows Firecracker Bowler Fisherman Electro Wizard
Arrows Giant Snowball Firecracker Bowler Fisherman Electro Wizard Ram Rider
Giant Snowball Arrows Firecracker Bowler Fisherman Electro Wizard Inferno Dragon Ram Rider
Fisherman Electro Wizard Inferno Dragon Ram Rider
Bowler Giant Snowball Arrows Firecracker Fisherman Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler Fisherman Electro Wizard
Electro Wizard Giant Snowball Arrows Firecracker Bowler Fisherman Inferno Dragon
Bowler Fisherman Electro Wizard Ram Rider
Bowler Fisherman Electro Wizard Ram Rider
Bowler Fisherman Inferno Dragon Ram Rider
Arrows Firecracker Giant Snowball Electro Wizard Ram Rider
Bowler Electro Wizard Ram Rider
Fisherman Inferno Dragon
Electro Wizard Giant Snowball Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Giant Snowball Arrows Bowler Electro Wizard
Bowler Ram Rider
Firecracker Bowler
Electro Wizard Firecracker Bowler Fisherman Inferno Dragon
Arrows Bowler Giant Snowball Firecracker Electro Wizard Inferno Dragon
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Giant Snowball Bowler Fisherman Electro Wizard Ram Rider
Arrows
Arrows Firecracker
Giant Snowball Arrows Firecracker Bowler
Arrows Firecracker Giant Snowball Ram Rider
Arrows Firecracker Bowler
Arrows Giant Snowball Firecracker Bowler Ram Rider
Arrows Giant Snowball Firecracker Fisherman Ram Rider
Giant Snowball Bowler Fisherman Electro Wizard
Firecracker Arrows Bowler Fisherman Electro Wizard Ram Rider
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker Bowler Fisherman
Arrows Firecracker Fisherman
Giant Snowball Arrows Firecracker Fisherman
Giant Snowball Arrows Firecracker Bowler
Arrows Firecracker Bowler
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Firecracker Bowler Fisherman Electro Wizard
Giant Snowball Arrows Firecracker Bowler
Bowler
Giant Snowball Arrows
Bowler Fisherman
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Bowler
Fisherman Inferno Dragon
Arrows Firecracker Giant Snowball Bowler Fisherman Electro Wizard Ram Rider
Giant Snowball Arrows Bowler Fisherman Ram Rider
Arrows Firecracker Fisherman
Giant Snowball Arrows Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker
Giant Snowball Bowler
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Electro Wizard
Giant Snowball Arrows Firecracker Bowler
Electro Wizard
Giant Snowball Arrows Firecracker Electro Wizard Ram Rider
Arrows
Firecracker Bowler Electro Wizard
Arrows Giant Snowball Firecracker Bowler
Giant Snowball Arrows
Firecracker
Giant Snowball Firecracker Bowler Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker Bowler Electro Wizard
Inferno Dragon
Firecracker Bowler

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