My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Witch Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Cannon Barbarians Tombstone Witch Night Witch Little Prince
Zap
Cannon Royal Giant Tombstone Witch Night Witch Little Prince
Barbarian Barrel
Cannon Barbarians Tombstone Witch Night Witch Little Prince
The Log
Cannon Barbarians Royal Giant Tombstone Witch Little Prince
Earthquake
Cannon Barbarians Tombstone Witch
Arrows
Tombstone Witch Night Witch Little Prince
Royal Delivery
Barbarians Witch Night Witch Little Prince
Fireball
Cannon Barbarians Tombstone Witch Night Witch Little Prince
Poison
Cannon Barbarians Tombstone Witch Night Witch Little Prince
Lightning
Cannon Tombstone Witch Night Witch Little Prince
Rocket
Barbarians Witch Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tombstone Little Prince Night Witch Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Tombstone Little Prince

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Night Witch
Cannon
Barbarians
Royal Giant
Arrows Witch Night Witch
Tombstone
Witch
Royal Giant
Night Witch
Arrows Royal Giant
Little Prince

Defense Synergies 0 8

Arrows
Cannon Barbarians Tombstone Little Prince
Cannon
Arrows Witch Night Witch Little Prince
Barbarians
Arrows
Royal Giant
Tombstone
Arrows Night Witch
Witch
Cannon
Night Witch
Cannon Tombstone
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone
Barbarians Cannon Tombstone Witch Night Witch
Cannon Barbarians Witch Tombstone Night Witch
Cannon Barbarians Witch Night Witch Tombstone
Arrows Barbarians Tombstone
Arrows Cannon Night Witch
Arrows Cannon Tombstone Witch Night Witch Little Prince
Arrows Cannon Barbarians
Cannon Barbarians Witch Tombstone Night Witch
Cannon Barbarians Night Witch Little Prince
Barbarians Witch Arrows Cannon Tombstone Night Witch
Arrows Witch Night Witch
Cannon Barbarians Tombstone Night Witch Witch
Arrows Cannon Barbarians Tombstone Witch Night Witch
Barbarians Cannon Tombstone
Barbarians Cannon
Barbarians Arrows Cannon Tombstone Witch Night Witch
Arrows Cannon Tombstone Barbarians Witch Night Witch Little Prince
Arrows Witch Cannon Barbarians Tombstone Little Prince
Barbarians Cannon
Arrows Cannon Barbarians Witch Night Witch Little Prince
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Witch
Arrows
Barbarians Tombstone Witch
Barbarians Night Witch
Barbarians Cannon Tombstone Witch Night Witch
Arrows Witch
Barbarians Tombstone Witch Night Witch
Barbarians
Barbarians Tombstone Witch
Witch Cannon Barbarians Tombstone
Barbarians Tombstone Witch
Arrows Barbarians
Barbarians Cannon Tombstone Witch Night Witch
Cannon Barbarians Witch
Barbarians Tombstone Witch Night Witch Little Prince
Arrows Cannon Barbarians Witch
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Night Witch
Arrows
Arrows Witch Little Prince
Night Witch
Arrows
Arrows Barbarians
Arrows Witch Little Prince
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch Night Witch Little Prince
Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Barbarians Tombstone Witch Night Witch
Arrows Witch
Arrows
Arrows
Arrows
Witch
Witch
Witch Little Prince

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