My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rune Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Giant Skeleton
Giant Snowball
Cannon Barbarians Goblin Drill Electro Dragon
Zap
Cannon Goblin Drill
Barbarian Barrel
Cannon Barbarians Goblin Drill Giant Skeleton
The Log
Cannon Barbarians Goblin Drill Giant Skeleton
Earthquake
Cannon Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Barbarians Goblin Drill Electro Dragon Giant Skeleton
Fireball
Cannon Barbarians Goblin Drill Electro Dragon
Poison
Cannon Barbarians Goblin Drill Electro Dragon
Lightning
Cannon Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Rune Giant Goblin Drill Barbarians Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Rune Giant

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Giant Skeleton
Cannon
Barbarians
Rune Giant
Goblin Drill
Arrows The Log
Electro Dragon
Giant Skeleton
Giant Skeleton
Arrows Electro Dragon The Log
The Log
Goblin Drill Giant Skeleton

Defense Synergies 1 9

Arrows
Cannon Barbarians Giant Skeleton
Cannon
The Log Arrows Electro Dragon
Barbarians
Arrows
Rune Giant
Goblin Drill
Electro Dragon The Log
Electro Dragon
Cannon Goblin Drill Giant Skeleton The Log
Giant Skeleton
Arrows Electro Dragon The Log
The Log
Cannon Goblin Drill Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon The Log
Barbarians Cannon Goblin Drill Electro Dragon The Log
Cannon Barbarians Goblin Drill Electro Dragon Giant Skeleton
Cannon Barbarians Goblin Drill Electro Dragon
Arrows Barbarians Giant Skeleton The Log
Arrows The Log Cannon Electro Dragon
Arrows Cannon Electro Dragon
Arrows Cannon Barbarians Electro Dragon Giant Skeleton The Log
Cannon Barbarians Goblin Drill
Cannon Barbarians Giant Skeleton
Barbarians Arrows Cannon Goblin Drill Electro Dragon Giant Skeleton The Log
Arrows Electro Dragon
Cannon Barbarians Goblin Drill Electro Dragon Giant Skeleton The Log
Arrows Cannon Barbarians Goblin Drill Electro Dragon The Log
Barbarians Cannon Goblin Drill
Barbarians Cannon Goblin Drill The Log
Barbarians Arrows Cannon Goblin Drill Electro Dragon
Arrows Cannon Barbarians Goblin Drill Electro Dragon The Log
Arrows Goblin Drill The Log Cannon Barbarians Electro Dragon Giant Skeleton
Barbarians Cannon Goblin Drill
Arrows Cannon Barbarians Electro Dragon Giant Skeleton The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Electro Dragon The Log
Barbarians Giant Skeleton Electro Dragon The Log
Giant Skeleton Barbarians The Log
Barbarians Giant Skeleton Cannon Goblin Drill
Arrows Electro Dragon
Barbarians Giant Skeleton
Giant Skeleton Barbarians
Electro Dragon Giant Skeleton Barbarians The Log
Cannon Barbarians Goblin Drill
Barbarians Electro Dragon Giant Skeleton
Arrows Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Cannon
Cannon Barbarians Electro Dragon
Barbarians Electro Dragon Goblin Drill Giant Skeleton The Log
Arrows Cannon Barbarians Electro Dragon Giant Skeleton The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Electro Dragon Giant Skeleton The Log
Arrows Electro Dragon The Log
Arrows Goblin Drill Electro Dragon Giant Skeleton The Log
Arrows Barbarians Giant Skeleton The Log
Arrows The Log
Arrows Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Goblin Drill Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Giant Skeleton The Log
Arrows
The Log
Arrows Barbarians Goblin Drill Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
Giant Skeleton
Arrows The Log
Barbarians Electro Dragon
Arrows Electro Dragon
Arrows The Log
Electro Dragon
Arrows The Log Electro Dragon
Arrows Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton The Log
Electro Dragon
Electro Dragon Giant Skeleton The Log
Electro Dragon

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