My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Cage Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians Tombstone Goblin Hut
Zap
Cannon Tombstone Goblin Hut
Barbarian Barrel
Cannon Barbarians Tombstone Goblin Cage Goblin Hut
The Log
Cannon Barbarians Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Earthquake
Cannon Barbarians Tombstone Goblin Cage Goblin Hut
Arrows
Tombstone Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball
Cannon Barbarians Tombstone Goblin Cage Goblin Hut
Poison
Cannon Barbarians Tombstone Goblin Cage Goblin Hut
Lightning
Cannon Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tombstone Fireball Mini P.E.K.K.A Goblin Cage Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Tombstone Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A
Cannon
Barbarians
Tombstone
Fireball
Arrows
Mini P.E.K.K.A
Arrows Goblin Hut
Goblin Cage
Goblin Hut
Goblin Hut
Mini P.E.K.K.A Goblin Cage

Defense Synergies 0 13

Arrows
Cannon Barbarians Tombstone Fireball Mini P.E.K.K.A Goblin Hut
Cannon
Arrows Fireball Mini P.E.K.K.A
Barbarians
Arrows
Tombstone
Arrows Fireball
Fireball
Arrows Cannon Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A
Arrows Cannon Fireball Goblin Hut
Goblin Cage
Fireball
Goblin Hut
Arrows Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone Fireball Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Tombstone Goblin Cage Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Tombstone
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Tombstone
Arrows Barbarians Tombstone Fireball Mini P.E.K.K.A Goblin Cage
Arrows Fireball Cannon
Arrows Cannon Tombstone Fireball Goblin Cage Goblin Hut
Arrows Cannon Barbarians Fireball Goblin Cage
Cannon Barbarians Mini P.E.K.K.A Tombstone Goblin Cage Goblin Hut
Cannon Barbarians Mini P.E.K.K.A
Barbarians Arrows Cannon Tombstone Fireball Goblin Hut
Arrows Fireball Goblin Hut
Cannon Barbarians Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut Fireball
Fireball Arrows Cannon Barbarians Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Tombstone Goblin Cage Goblin Hut
Barbarians Cannon Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Arrows Cannon Tombstone Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Cannon Tombstone Fireball Goblin Cage Barbarians Goblin Hut
Arrows Goblin Cage Cannon Barbarians Tombstone Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Goblin Cage Goblin Hut
Arrows Cannon Barbarians Fireball Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tombstone Fireball Goblin Cage Goblin Hut
Fireball Arrows Mini P.E.K.K.A
Barbarians Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Barbarians Fireball Goblin Cage
Barbarians Cannon Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Fireball Goblin Hut
Mini P.E.K.K.A Barbarians Tombstone Fireball Goblin Cage Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Cage
Goblin Cage Barbarians Tombstone Fireball Mini P.E.K.K.A Goblin Hut
Cannon Barbarians Tombstone Goblin Cage Goblin Hut
Barbarians Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Cannon Tombstone Fireball Goblin Cage
Cannon Barbarians Fireball Goblin Cage
Barbarians Tombstone Goblin Hut Fireball Mini P.E.K.K.A Goblin Cage
Arrows Cannon Barbarians Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Cannon Tombstone Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Barbarians Tombstone Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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