My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Dart Goblin Goblin Barrel Skeleton Army Witch
Zap
Cannon Dart Goblin Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Cannon Dart Goblin Goblin Barrel Skeleton Army Witch
The Log
Cannon Dart Goblin Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Dart Goblin Goblin Barrel Skeleton Army Witch
Royal Delivery
Dart Goblin Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Cannon Dart Goblin Goblin Barrel Skeleton Army Witch
Poison
Cannon Dart Goblin Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Dart Goblin Goblin Barrel Skeleton Army Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Cannon
Dart Goblin
Goblin Barrel P.E.K.K.A The Log
Goblin Barrel
Dart Goblin Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Goblin Barrel Witch The Log
The Log
Dart Goblin P.E.K.K.A

Defense Synergies 2 10

Arrows
Cannon P.E.K.K.A
Cannon
The Log Arrows Dart Goblin Skeleton Army Witch
Dart Goblin
Cannon Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Cannon Dart Goblin The Log
Witch
Cannon The Log
P.E.K.K.A
The Log Arrows Dart Goblin
The Log
Cannon P.E.K.K.A Dart Goblin Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Skeleton Army P.E.K.K.A Cannon Dart Goblin Witch The Log
Cannon Skeleton Army Witch P.E.K.K.A Dart Goblin
Cannon Skeleton Army Witch P.E.K.K.A Dart Goblin
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Cannon Dart Goblin
Dart Goblin Arrows Cannon Witch
Arrows Cannon Dart Goblin P.E.K.K.A The Log
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Cannon Dart Goblin
Dart Goblin Skeleton Army Witch Arrows Cannon The Log
Arrows Dart Goblin Witch
Cannon Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army Arrows Cannon Dart Goblin Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon P.E.K.K.A The Log
Arrows Cannon Skeleton Army Witch P.E.K.K.A
Arrows Cannon Dart Goblin Skeleton Army Witch The Log
Arrows Witch The Log Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Skeleton Army Arrows Cannon Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Arrows The Log
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Cannon Skeleton Army Witch
Arrows Dart Goblin Witch
Skeleton Army P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch The Log
Witch P.E.K.K.A Cannon Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Witch
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Cannon Witch
Cannon Dart Goblin Skeleton Army Witch
Skeleton Army Witch Dart Goblin P.E.K.K.A The Log
Arrows Cannon Dart Goblin Witch P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Dart Goblin Skeleton Army Witch
Arrows Dart Goblin Witch
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin

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