My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher
Giant Snowball
Cannon Dart Goblin Hog Rider Electro Dragon
Zap
Cannon Dart Goblin
Barbarian Barrel
Cannon Dart Goblin
The Log
Cannon Dart Goblin Hog Rider Goblin Demolisher
Earthquake
Cannon Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Goblin Demolisher Electro Dragon P.E.K.K.A
Fireball
Cannon Dart Goblin Hog Rider Electro Dragon
Poison
Cannon Dart Goblin Electro Dragon
Lightning
Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Demolisher Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Earthquake Hog Rider Goblin Demolisher Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Dart Goblin Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Earthquake
Cannon
Dart Goblin
Hog Rider Electro Dragon P.E.K.K.A
Earthquake
Hog Rider Arrows P.E.K.K.A
Hog Rider
Arrows Earthquake Dart Goblin Goblin Demolisher
Goblin Demolisher
Hog Rider P.E.K.K.A
Electro Dragon
Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Earthquake Goblin Demolisher Electro Dragon

Defense Synergies 0 8

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Dart Goblin Earthquake Electro Dragon
Dart Goblin
Cannon Electro Dragon P.E.K.K.A
Earthquake
Cannon
Hog Rider
Goblin Demolisher
P.E.K.K.A
Electro Dragon
Cannon Dart Goblin
P.E.K.K.A
Arrows Dart Goblin Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Dart Goblin Goblin Demolisher Electro Dragon
P.E.K.K.A Cannon Dart Goblin Electro Dragon
Cannon P.E.K.K.A Dart Goblin Electro Dragon
Cannon P.E.K.K.A Dart Goblin Electro Dragon
Arrows Earthquake Goblin Demolisher P.E.K.K.A
Arrows Cannon Dart Goblin Earthquake Goblin Demolisher Electro Dragon
Dart Goblin Arrows Cannon Electro Dragon
Earthquake Arrows Cannon Dart Goblin Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A
Cannon Dart Goblin
Dart Goblin Arrows Cannon Earthquake Goblin Demolisher Electro Dragon
Arrows Dart Goblin Electro Dragon
Cannon P.E.K.K.A Earthquake Electro Dragon
Arrows Cannon Dart Goblin Earthquake Goblin Demolisher Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Arrows Cannon Electro Dragon P.E.K.K.A
Arrows Cannon Dart Goblin Goblin Demolisher Electro Dragon
Arrows Earthquake Cannon Dart Goblin Goblin Demolisher Electro Dragon
P.E.K.K.A Cannon Dart Goblin
Goblin Demolisher Arrows Cannon Dart Goblin Earthquake Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Electro Dragon
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Cannon
Arrows Dart Goblin Goblin Demolisher Electro Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A
Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Cannon
Cannon Dart Goblin Goblin Demolisher Electro Dragon
Electro Dragon Dart Goblin P.E.K.K.A
Arrows Cannon Dart Goblin Earthquake Electro Dragon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Earthquake Arrows Dart Goblin Electro Dragon
Earthquake Arrows Dart Goblin
Arrows Earthquake Goblin Demolisher
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Earthquake Goblin Demolisher
Arrows Earthquake Dart Goblin Goblin Demolisher Electro Dragon
Arrows Dart Goblin Electro Dragon
Electro Dragon
Arrows Dart Goblin Earthquake Electro Dragon
Arrows Dart Goblin Electro Dragon
Earthquake Dart Goblin
Earthquake Arrows Dart Goblin Electro Dragon
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin Goblin Demolisher Electro Dragon
Earthquake Arrows Dart Goblin Goblin Demolisher Electro Dragon
Arrows Earthquake
Arrows Dart Goblin Earthquake Goblin Demolisher Electro Dragon
Arrows Dart Goblin Earthquake Goblin Demolisher Electro Dragon
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Earthquake Goblin Demolisher Electro Dragon
Arrows Dart Goblin Earthquake Electro Dragon
Arrows Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon
Electro Dragon Dart Goblin
Arrows Dart Goblin Earthquake Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows Earthquake
Earthquake Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon
Arrows Dart Goblin Earthquake Electro Dragon
Arrows
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin
P.E.K.K.A
Dart Goblin Electro Dragon

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