My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Dart Goblin Hog Rider
Zap
Cannon Dart Goblin
Barbarian Barrel
Cannon Dart Goblin Wizard Electro Wizard
The Log
Cannon Dart Goblin Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Wizard Electro Wizard
Fireball
Cannon Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Cannon Dart Goblin Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Dart Goblin Fireball Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Cannon
Dart Goblin
Hog Rider The Log
Fireball
Arrows Hog Rider The Log Electro Wizard
Hog Rider
Arrows Fireball The Log Dart Goblin Wizard Electro Wizard
Wizard
Hog Rider
The Log
Hog Rider Dart Goblin Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 12

Arrows
Cannon Fireball
Cannon
The Log Arrows Dart Goblin Fireball Wizard Electro Wizard
Dart Goblin
Cannon The Log Electro Wizard
Fireball
The Log Arrows Cannon Electro Wizard
Hog Rider
Wizard
Cannon The Log Electro Wizard
The Log
Cannon Fireball Dart Goblin Wizard Electro Wizard
Electro Wizard
Cannon Dart Goblin Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Wizard The Log Electro Wizard
Cannon Dart Goblin The Log Electro Wizard
Cannon Dart Goblin Electro Wizard
Cannon Dart Goblin Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon Fireball Wizard
Arrows Cannon Dart Goblin Fireball The Log Electro Wizard
Cannon
Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon Fireball Wizard The Log
Arrows Dart Goblin Fireball Wizard Electro Wizard
Cannon Fireball Wizard The Log Electro Wizard
Fireball Wizard Arrows Cannon Dart Goblin The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Wizard Arrows Cannon Fireball Electro Wizard
Arrows Cannon Fireball Dart Goblin Wizard The Log Electro Wizard
Arrows Wizard The Log Cannon Dart Goblin Fireball Electro Wizard
Cannon Dart Goblin Electro Wizard
Wizard Arrows Cannon Dart Goblin Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Arrows Wizard The Log
The Log Electro Wizard
Fireball The Log Electro Wizard
Cannon
Arrows Fireball Wizard Dart Goblin Electro Wizard
Dart Goblin Fireball Electro Wizard
Electro Wizard Fireball The Log
Cannon Dart Goblin
Dart Goblin
Arrows Fireball The Log Electro Wizard
Cannon Fireball Wizard
Wizard Cannon Dart Goblin Fireball
Electro Wizard Dart Goblin Fireball The Log
Arrows Cannon Dart Goblin Fireball Wizard The Log Electro Wizard
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin The Log
Arrows Fireball Dart Goblin The Log Electro Wizard
Arrows Dart Goblin Fireball The Log
Arrows Dart Goblin Fireball The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Dart Goblin
Arrows Dart Goblin Wizard The Log
Arrows Fireball The Log Dart Goblin Wizard
Arrows Fireball The Log Dart Goblin Wizard
Fireball Electro Wizard
Arrows Dart Goblin Fireball Wizard The Log Electro Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball The Log
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball The Log
Arrows Dart Goblin Fireball Wizard The Log
Arrows Dart Goblin Fireball Wizard The Log
Arrows Fireball
Arrows Dart Goblin Fireball Wizard The Log Electro Wizard
Arrows Dart Goblin Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard
Arrows Fireball The Log Dart Goblin Wizard Electro Wizard
Fireball Arrows Wizard The Log
Fireball Arrows Dart Goblin The Log
Arrows Dart Goblin Fireball Wizard Electro Wizard
Electro Wizard Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard The Log
Arrows Fireball Electro Wizard
Arrows Fireball Wizard The Log
Electro Wizard Dart Goblin Fireball
Fireball Arrows Dart Goblin Wizard Electro Wizard
Arrows The Log Fireball
Fireball Dart Goblin Wizard Electro Wizard
Arrows The Log Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball The Log Electro Wizard

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