My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Dart Goblin Ram Rider
Zap
Cannon Dart Goblin Ram Rider
Barbarian Barrel
Cannon Dart Goblin Electro Wizard
The Log
Cannon Dart Goblin Ram Rider
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Bowler Electro Wizard Ram Rider
Fireball
Cannon Dart Goblin Bowler Electro Wizard Ram Rider
Poison
Cannon Dart Goblin Electro Wizard
Lightning
Cannon Bowler Electro Wizard Ram Rider Goblinstein
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Tornado Electro Wizard Bowler Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Dart Goblin Tornado

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Ram Rider
Cannon
Dart Goblin
Bowler Ram Rider
Tornado
Bowler Ram Rider
Bowler
Arrows Dart Goblin Tornado Electro Wizard Ram Rider
Electro Wizard
Bowler Ram Rider
Ram Rider
Arrows Dart Goblin Tornado Bowler Electro Wizard
Goblinstein

Defense Synergies 1 14

Arrows
Cannon Tornado Bowler
Cannon
Arrows Dart Goblin Bowler Electro Wizard
Dart Goblin
Cannon Tornado Bowler Electro Wizard Ram Rider
Tornado
Bowler Arrows Dart Goblin Electro Wizard Ram Rider
Bowler
Tornado Arrows Cannon Dart Goblin Electro Wizard
Electro Wizard
Cannon Dart Goblin Tornado Bowler Ram Rider
Ram Rider
Dart Goblin Tornado Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Dart Goblin Electro Wizard Ram Rider
Cannon Dart Goblin Electro Wizard Ram Rider
Cannon Tornado Bowler Ram Rider Dart Goblin Electro Wizard
Cannon Dart Goblin Bowler Electro Wizard Ram Rider
Arrows Tornado Bowler
Arrows Tornado Bowler Cannon Dart Goblin Electro Wizard
Dart Goblin Tornado Electro Wizard Ram Rider Arrows Cannon
Bowler Arrows Cannon Dart Goblin Electro Wizard Ram Rider
Cannon Tornado
Tornado Cannon Dart Goblin Bowler Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon Tornado Bowler Ram Rider
Arrows Dart Goblin Tornado Electro Wizard Ram Rider
Cannon Bowler Electro Wizard Ram Rider
Bowler Arrows Cannon Dart Goblin Tornado Electro Wizard
Cannon Electro Wizard Ram Rider
Tornado Cannon Bowler Electro Wizard Ram Rider
Arrows Cannon Tornado Bowler Electro Wizard
Arrows Cannon Dart Goblin Tornado Bowler Electro Wizard Ram Rider
Arrows Tornado Cannon Dart Goblin Bowler Electro Wizard Ram Rider
Cannon Dart Goblin Tornado Electro Wizard Ram Rider
Bowler Arrows Cannon Dart Goblin Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Electro Wizard Arrows Bowler
Bowler Electro Wizard Ram Rider
Bowler Tornado Electro Wizard Ram Rider
Cannon Bowler Ram Rider
Arrows Dart Goblin Tornado Electro Wizard Ram Rider
Dart Goblin Bowler Electro Wizard Ram Rider
Electro Wizard Tornado
Cannon Dart Goblin
Dart Goblin Bowler
Arrows Tornado Bowler Electro Wizard
Bowler Cannon Ram Rider
Cannon Dart Goblin Bowler
Electro Wizard Dart Goblin Tornado Bowler
Arrows Bowler Cannon Dart Goblin Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Tornado Bowler Electro Wizard Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Bowler
Arrows Dart Goblin Tornado Ram Rider
Arrows Dart Goblin Tornado Bowler
Arrows Dart Goblin Tornado Bowler Ram Rider
Arrows Dart Goblin Tornado Ram Rider
Tornado Bowler Electro Wizard
Arrows Dart Goblin Tornado Bowler Electro Wizard Ram Rider
Arrows Dart Goblin Tornado
Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows Tornado
Arrows Dart Goblin Bowler Electro Wizard
Arrows Dart Goblin Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Bowler
Arrows Dart Goblin Tornado Bowler Electro Wizard Ram Rider
Arrows Tornado Bowler Ram Rider
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado Electro Wizard
Electro Wizard Dart Goblin
Bowler
Arrows Dart Goblin
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Dart Goblin
Arrows Dart Goblin Tornado Electro Wizard Ram Rider
Arrows
Dart Goblin Bowler Electro Wizard
Arrows Dart Goblin Bowler
Arrows Tornado
Dart Goblin
Dart Goblin Tornado Bowler Electro Wizard
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Bowler Electro Wizard
Dart Goblin Bowler

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