My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Dart Goblin Wall Breakers
Zap
Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Cannon Dart Goblin Wall Breakers Electro Wizard
The Log
Cannon Dart Goblin Wall Breakers
Earthquake
Cannon
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Dart Goblin Wall Breakers P.E.K.K.A Electro Wizard
Fireball
Cannon Dart Goblin Wall Breakers Electro Wizard
Poison
Cannon Dart Goblin Electro Wizard
Lightning
Cannon Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Cannon Dart Goblin Electro Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers
Cannon
Dart Goblin
Wall Breakers P.E.K.K.A The Log
Wall Breakers
Arrows Dart Goblin The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Dart Goblin The Log Archer Queen
The Log
Dart Goblin Wall Breakers P.E.K.K.A
Electro Wizard
P.E.K.K.A Wall Breakers
Archer Queen
P.E.K.K.A

Defense Synergies 3 10

Arrows
Cannon P.E.K.K.A
Cannon
The Log Arrows Dart Goblin Electro Wizard Archer Queen
Dart Goblin
Cannon P.E.K.K.A The Log Electro Wizard
Wall Breakers
P.E.K.K.A
The Log Arrows Dart Goblin Electro Wizard
The Log
Cannon P.E.K.K.A Archer Queen Dart Goblin Electro Wizard
Electro Wizard
Cannon Dart Goblin P.E.K.K.A The Log
Archer Queen
The Log Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log Electro Wizard
P.E.K.K.A Cannon Dart Goblin The Log Electro Wizard
Cannon P.E.K.K.A Dart Goblin Electro Wizard
Cannon P.E.K.K.A Dart Goblin Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon
Arrows Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Archer Queen
Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon The Log
Arrows Dart Goblin Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Arrows Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Arrows Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Dart Goblin The Log Electro Wizard
Arrows The Log Cannon Dart Goblin Electro Wizard
P.E.K.K.A Cannon Dart Goblin Electro Wizard
Arrows Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows The Log
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon
Arrows Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows The Log Electro Wizard Archer Queen
P.E.K.K.A Cannon
Cannon Dart Goblin
Electro Wizard Dart Goblin P.E.K.K.A The Log Archer Queen
Arrows Cannon Dart Goblin P.E.K.K.A The Log Electro Wizard Archer Queen
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Electro Wizard
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin Archer Queen
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin Electro Wizard
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Dart Goblin
Arrows Dart Goblin Electro Wizard Archer Queen
Arrows The Log
Dart Goblin Electro Wizard
Arrows The Log Dart Goblin
Arrows Archer Queen
Dart Goblin P.E.K.K.A Archer Queen
Dart Goblin The Log Electro Wizard Archer Queen
Dart Goblin Electro Wizard Archer Queen
Dart Goblin The Log Electro Wizard Archer Queen
P.E.K.K.A
Dart Goblin

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