My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Cannon Barbarians Flying Machine Guards
Zap
Cannon Firecracker Flying Machine Guards Prince
Barbarian Barrel
Cannon Firecracker Barbarians Guards Magic Archer
The Log
Cannon Firecracker Barbarians Guards Prince
Earthquake
Cannon Firecracker Barbarians Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Barbarians Flying Machine Guards Prince Magic Archer
Fireball
Cannon Firecracker Barbarians Flying Machine Magic Archer
Poison
Cannon Firecracker Barbarians Flying Machine Guards Magic Archer
Lightning
Cannon Prince Magic Archer
Rocket
Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Guards Flying Machine Magic Archer Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Cannon
Firecracker
Flying Machine Prince
Barbarians
Flying Machine
Firecracker Prince
Guards
Prince
Arrows Firecracker Flying Machine Magic Archer
Magic Archer
Prince

Defense Synergies 0 16

Arrows
Cannon Barbarians Prince
Cannon
Arrows Firecracker Flying Machine Guards Prince Magic Archer
Firecracker
Cannon Flying Machine Guards Prince
Barbarians
Arrows
Flying Machine
Cannon Firecracker Guards Prince
Guards
Cannon Firecracker Flying Machine Prince Magic Archer
Prince
Arrows Cannon Firecracker Flying Machine Guards Magic Archer
Magic Archer
Cannon Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Flying Machine Magic Archer
Barbarians Cannon Firecracker Flying Machine Prince
Cannon Barbarians Prince
Cannon Barbarians Prince Firecracker Guards
Arrows Firecracker Barbarians Prince
Arrows Cannon Firecracker Flying Machine Guards Magic Archer
Arrows Cannon Firecracker Flying Machine Magic Archer
Arrows Cannon Barbarians Flying Machine Magic Archer
Cannon Barbarians Prince
Guards Cannon Firecracker Barbarians Prince
Barbarians Guards Arrows Cannon Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Cannon Barbarians Prince Flying Machine Guards
Arrows Cannon Firecracker Barbarians Guards Prince Magic Archer
Barbarians Cannon Prince
Barbarians Cannon Prince
Barbarians Arrows Cannon Firecracker Prince
Arrows Cannon Firecracker Barbarians Flying Machine Guards Prince Magic Archer
Arrows Cannon Firecracker Barbarians Flying Machine Guards Magic Archer
Barbarians Cannon Prince
Arrows Cannon Firecracker Barbarians Flying Machine Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Prince
Arrows Firecracker Flying Machine Prince Magic Archer
Barbarians Guards Prince
Guards Prince Barbarians
Barbarians Cannon Guards Prince
Arrows Firecracker Flying Machine Magic Archer
Guards Prince Barbarians Flying Machine
Barbarians Prince
Firecracker Barbarians Flying Machine Prince Magic Archer
Cannon Barbarians Guards
Barbarians Flying Machine Guards Prince
Arrows Barbarians Guards Prince
Barbarians Prince Cannon Guards
Cannon Firecracker Barbarians Flying Machine Magic Archer
Barbarians Guards Firecracker Flying Machine Prince Magic Archer
Arrows Cannon Firecracker Barbarians Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Flying Machine Guards
Arrows Firecracker Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Firecracker Barbarians Flying Machine Guards Prince
Arrows Firecracker Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine
Guards Prince
Firecracker Arrows Flying Machine Prince Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Prince Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Magic Archer Arrows Firecracker Flying Machine
Arrows
Arrows Firecracker Flying Machine Prince Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows Barbarians Flying Machine
Arrows Firecracker Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Flying Machine Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Guards
Arrows Magic Archer
Arrows Firecracker Magic Archer
Prince
Arrows Firecracker Magic Archer
Barbarians Flying Machine Guards Prince Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows
Firecracker Flying Machine Prince Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows
Firecracker Flying Machine Prince
Firecracker Flying Machine Guards Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Prince Magic Archer

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