My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Electro Dragon Miner Lumberjack
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Miner Lumberjack
Fireball
Cannon Firecracker Electro Dragon Lumberjack
Poison
Cannon Firecracker Electro Dragon
Lightning
Cannon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Earthquake Miner Rune Giant Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Earthquake

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Miner Lumberjack
Cannon
Firecracker
Miner Earthquake Lumberjack
Earthquake
Arrows Firecracker
Rune Giant
Lumberjack
Electro Dragon
Miner
Miner
Firecracker Arrows Electro Dragon Lumberjack
Lumberjack
Rune Giant Arrows Firecracker Miner

Defense Synergies 0 10

Arrows
Cannon Lumberjack
Cannon
Arrows Firecracker Earthquake Electro Dragon Lumberjack
Firecracker
Cannon Earthquake Electro Dragon Lumberjack
Earthquake
Cannon Firecracker
Rune Giant
Electro Dragon
Cannon Firecracker Lumberjack
Miner
Lumberjack
Arrows Cannon Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Electro Dragon
Lumberjack Cannon Firecracker Electro Dragon
Cannon Lumberjack Electro Dragon
Cannon Lumberjack Firecracker Electro Dragon
Arrows Firecracker Earthquake Lumberjack
Arrows Cannon Firecracker Earthquake Electro Dragon Lumberjack
Arrows Cannon Firecracker Electro Dragon
Earthquake Arrows Cannon Electro Dragon
Cannon Lumberjack
Cannon Firecracker Miner Lumberjack
Arrows Cannon Firecracker Earthquake Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon
Cannon Lumberjack Earthquake Electro Dragon
Arrows Cannon Firecracker Earthquake Electro Dragon Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Arrows Cannon Firecracker Electro Dragon Lumberjack
Arrows Cannon Firecracker Electro Dragon Lumberjack
Arrows Earthquake Cannon Firecracker Electro Dragon Lumberjack
Cannon Lumberjack
Arrows Cannon Firecracker Earthquake Electro Dragon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Electro Dragon Miner Lumberjack
Lumberjack Electro Dragon
Lumberjack
Cannon Lumberjack
Arrows Firecracker Electro Dragon
Lumberjack
Lumberjack
Electro Dragon Firecracker
Cannon
Electro Dragon Lumberjack
Arrows
Cannon Lumberjack
Cannon Firecracker Electro Dragon
Electro Dragon Firecracker Lumberjack
Arrows Cannon Firecracker Earthquake Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Miner
Earthquake Arrows Electro Dragon Miner
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker Electro Dragon
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker Electro Dragon
Arrows Miner Firecracker Electro Dragon
Electro Dragon Lumberjack
Firecracker Miner Arrows Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
Earthquake Firecracker Miner
Earthquake Arrows Firecracker Electro Dragon
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Electro Dragon
Earthquake Arrows Firecracker Electro Dragon
Arrows Earthquake
Arrows Firecracker Earthquake Electro Dragon
Arrows Firecracker Earthquake Electro Dragon Miner
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Firecracker Earthquake Electro Dragon
Arrows Firecracker Miner Earthquake Electro Dragon
Arrows Electro Dragon Miner
Miner Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Earthquake Electro Dragon Miner
Arrows Firecracker Electro Dragon
Arrows Firecracker Earthquake
Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Miner Firecracker Electro Dragon Lumberjack
Arrows Firecracker Earthquake Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Miner
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: