My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Cannon
Zap
Cannon Firecracker Prince
Barbarian Barrel
Cannon Firecracker Elixir Golem Magic Archer
The Log
Cannon Firecracker Elixir Golem Prince
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Prince P.E.K.K.A Magic Archer
Fireball
Cannon Firecracker Elixir Golem Magic Archer
Poison
Cannon Firecracker Elixir Golem Magic Archer
Lightning
Cannon Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Elixir Golem Magic Archer Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Prince
Cannon
Firecracker
Elixir Golem Prince P.E.K.K.A
Elixir Golem
Firecracker Arrows The Log Magic Archer
Prince
Arrows Firecracker The Log Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker The Log
The Log
Elixir Golem Prince P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Elixir Golem Prince The Log

Defense Synergies 4 10

Arrows
Cannon Prince P.E.K.K.A
Cannon
The Log Arrows Firecracker Prince Magic Archer
Firecracker
The Log Cannon Prince P.E.K.K.A
Elixir Golem
Prince
The Log Arrows Cannon Firecracker Magic Archer
P.E.K.K.A
The Log Arrows Firecracker
The Log
Cannon Firecracker Prince P.E.K.K.A Magic Archer
Magic Archer
Cannon Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Magic Archer
P.E.K.K.A Cannon Firecracker Prince The Log
Cannon Prince P.E.K.K.A
Cannon Prince P.E.K.K.A Firecracker
Arrows Firecracker Prince P.E.K.K.A The Log
Arrows The Log Cannon Firecracker Magic Archer
Arrows Cannon Firecracker Magic Archer
Arrows Cannon P.E.K.K.A The Log Magic Archer
Cannon P.E.K.K.A Prince
Cannon Firecracker Prince
Arrows Cannon Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Cannon Prince P.E.K.K.A The Log
Arrows Cannon Firecracker Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon Prince
Cannon Prince P.E.K.K.A The Log
Arrows Cannon Firecracker Prince P.E.K.K.A
Arrows Cannon Firecracker Prince The Log Magic Archer
Arrows The Log Cannon Firecracker Magic Archer
P.E.K.K.A Cannon Prince
Arrows Cannon Firecracker Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Arrows Firecracker Prince The Log Magic Archer
P.E.K.K.A Prince The Log
Prince P.E.K.K.A The Log
P.E.K.K.A Cannon Prince
Arrows Firecracker Magic Archer
Prince P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Firecracker Prince The Log Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A Prince
P.E.K.K.A Arrows Prince The Log
Prince P.E.K.K.A Cannon
Cannon Firecracker Magic Archer
Firecracker Prince P.E.K.K.A The Log Magic Archer
Arrows Cannon Firecracker P.E.K.K.A The Log Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker Prince The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Prince
Firecracker Arrows Prince The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Prince The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Arrows Firecracker Prince The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Prince The Log Magic Archer
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Prince The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A Prince
Arrows Firecracker The Log Magic Archer
Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows The Log
Firecracker Prince Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker Prince P.E.K.K.A
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Prince The Log Magic Archer
Prince P.E.K.K.A
Firecracker

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