My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Flying Machine Hog Rider Guards
Zap
Cannon Firecracker Flying Machine Guards
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Flying Machine Hog Rider Guards
Fireball
Cannon Firecracker Flying Machine Hog Rider
Poison
Cannon Firecracker Flying Machine Guards
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Guards Flying Machine Hog Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Mega Knight
Cannon
Firecracker
Hog Rider Flying Machine Mega Knight
Flying Machine
Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Lightning Flying Machine Guards Mega Knight
Guards
Hog Rider
Lightning
Hog Rider Arrows
Mega Knight
Arrows Firecracker Flying Machine Hog Rider

Defense Synergies 1 10

Arrows
Mega Knight Cannon Lightning
Cannon
Arrows Firecracker Flying Machine Guards
Firecracker
Cannon Flying Machine Guards Mega Knight
Flying Machine
Cannon Firecracker Guards Mega Knight
Hog Rider
Guards
Cannon Firecracker Flying Machine
Lightning
Arrows
Mega Knight
Arrows Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Flying Machine
Cannon Firecracker Flying Machine Mega Knight
Cannon Mega Knight Lightning
Cannon Firecracker Guards Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Flying Machine Guards Mega Knight
Lightning Arrows Cannon Firecracker Flying Machine
Lightning Arrows Cannon Flying Machine Mega Knight
Cannon
Guards Cannon Firecracker Mega Knight
Guards Arrows Cannon Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine
Cannon Mega Knight Flying Machine Guards Lightning
Mega Knight Arrows Cannon Firecracker Guards
Cannon Mega Knight
Cannon Lightning Mega Knight
Mega Knight Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker Flying Machine Guards
Arrows Cannon Firecracker Flying Machine Guards Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker Flying Machine Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Firecracker Flying Machine Lightning Mega Knight
Guards Mega Knight Lightning
Guards Lightning Mega Knight
Cannon Guards Mega Knight
Arrows Firecracker Flying Machine
Guards Flying Machine Lightning
Mega Knight
Lightning Mega Knight Firecracker Flying Machine
Cannon Guards
Mega Knight Flying Machine Guards
Lightning Mega Knight Arrows Guards
Lightning Mega Knight Cannon Guards
Cannon Firecracker Flying Machine Mega Knight
Guards Firecracker Flying Machine Lightning
Arrows Mega Knight Cannon Firecracker Flying Machine
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Flying Machine Guards
Arrows Firecracker Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Firecracker Flying Machine Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Lightning
Arrows Firecracker Flying Machine Lightning
Lightning Guards
Firecracker Lightning Arrows Flying Machine
Lightning Arrows Firecracker Flying Machine
Flying Machine Lightning Firecracker
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine
Lightning Arrows Firecracker Flying Machine Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Flying Machine Mega Knight
Lightning Arrows Firecracker Flying Machine Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Flying Machine Lightning
Lightning Arrows Flying Machine Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Flying Machine
Lightning Firecracker Flying Machine Guards
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning Flying Machine Guards
Lightning Arrows Firecracker Flying Machine
Arrows
Lightning Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine Lightning
Lightning Arrows
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Guards Lightning
Firecracker Flying Machine Lightning
Lightning Firecracker Flying Machine Mega Knight
Lightning Firecracker Mega Knight

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