My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Lumberjack
Fireball
Cannon Firecracker Balloon Lumberjack
Poison
Cannon Firecracker Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Freeze Lumberjack Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Firecracker Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lightning Lumberjack Mega Knight
Cannon
Firecracker
Balloon Lumberjack Mega Knight
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Firecracker Mega Knight
Lightning
Arrows
Lumberjack
Balloon Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Balloon Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Cannon Lightning Lumberjack
Cannon
Arrows Firecracker Lumberjack
Firecracker
Cannon Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Balloon
Lightning
Arrows
Lumberjack
Arrows Cannon Firecracker Freeze
Mega Knight
Arrows Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker
Lumberjack Cannon Firecracker Mega Knight
Cannon Lumberjack Mega Knight Freeze Lightning
Cannon Lumberjack Firecracker Mega Knight
Lightning Arrows Firecracker Lumberjack Mega Knight
Arrows Freeze Cannon Firecracker Lumberjack Mega Knight
Lightning Arrows Cannon Firecracker Freeze
Lightning Arrows Cannon Mega Knight
Cannon Lumberjack
Cannon Firecracker Lumberjack Mega Knight
Arrows Cannon Firecracker Freeze Lumberjack Mega Knight
Arrows Firecracker
Cannon Lumberjack Mega Knight Freeze Lightning
Mega Knight Arrows Cannon Firecracker Freeze Lumberjack
Cannon Lumberjack Mega Knight
Cannon Freeze Lightning Lumberjack Mega Knight
Mega Knight Arrows Cannon Firecracker Lumberjack
Arrows Cannon Mega Knight Firecracker Lumberjack
Arrows Freeze Cannon Firecracker Lumberjack Mega Knight
Cannon Lumberjack
Mega Knight Arrows Cannon Firecracker Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Firecracker Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Lightning
Lightning Lumberjack Mega Knight
Cannon Lumberjack Mega Knight
Arrows Firecracker Freeze
Lightning Lumberjack
Mega Knight Lumberjack
Freeze Lightning Mega Knight Firecracker
Cannon
Mega Knight Lumberjack
Lightning Mega Knight Arrows
Lightning Mega Knight Cannon Lumberjack
Cannon Firecracker Mega Knight
Firecracker Freeze Lightning Lumberjack
Arrows Mega Knight Cannon Firecracker Freeze
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Freeze
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze Lightning
Arrows Firecracker Lightning
Lightning Lumberjack
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker Freeze
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows Freeze
Lightning
Lightning Arrows Firecracker Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Freeze Mega Knight
Arrows Firecracker Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker Freeze
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker Lightning
Lightning Freeze
Lightning Arrows Firecracker
Freeze
Arrows
Lightning Firecracker Lumberjack Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Freeze Lightning
Firecracker Lightning
Lightning Firecracker Freeze Mega Knight
Lightning Firecracker Mega Knight

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