My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Bandit Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Cannon Inferno Dragon
Zap
Cannon Firecracker Bandit Inferno Dragon
Barbarian Barrel
Cannon Firecracker Royal Ghost Bandit
The Log
Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Bandit Inferno Dragon Mother Witch
Fireball
Cannon Firecracker Bandit Inferno Dragon Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Cannon Bandit Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Inferno Dragon Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Royal Ghost Bandit Inferno Dragon Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mother Witch Mega Knight
Cannon
Firecracker
Bandit Inferno Dragon Mega Knight
Royal Ghost
Bandit Mother Witch Mega Knight
Bandit
Arrows Firecracker Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mother Witch
Arrows Royal Ghost Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Royal Ghost Bandit Mother Witch

Defense Synergies 1 15

Arrows
Mega Knight Cannon Bandit Mother Witch
Cannon
Arrows Firecracker Royal Ghost Bandit Inferno Dragon Mother Witch
Firecracker
Cannon Bandit Mega Knight
Royal Ghost
Cannon Mother Witch Mega Knight
Bandit
Arrows Cannon Firecracker Mega Knight
Inferno Dragon
Cannon Mega Knight
Mother Witch
Arrows Cannon Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Bandit Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Inferno Dragon Cannon Firecracker Bandit Mega Knight
Cannon Mega Knight Bandit Inferno Dragon
Cannon Inferno Dragon Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Royal Ghost Bandit Mother Witch Mega Knight
Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Bandit Mega Knight
Cannon Inferno Dragon
Cannon Firecracker Royal Ghost Bandit Mega Knight
Mother Witch Arrows Cannon Firecracker Royal Ghost Bandit Mega Knight
Arrows Inferno Dragon Firecracker
Cannon Mega Knight Bandit
Mega Knight Arrows Cannon Firecracker Royal Ghost
Inferno Dragon Cannon Bandit Mega Knight
Cannon Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker Royal Ghost Bandit
Arrows Cannon Firecracker Royal Ghost Bandit Inferno Dragon Mother Witch Mega Knight
Cannon Inferno Dragon
Royal Ghost Mega Knight Arrows Cannon Firecracker Bandit Mother Witch
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit Arrows Firecracker Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight
Mega Knight Bandit
Cannon Bandit Inferno Dragon Mega Knight
Arrows Firecracker Mother Witch
Bandit
Mega Knight Inferno Dragon
Mega Knight Firecracker Bandit Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Cannon Bandit
Cannon Firecracker Mega Knight
Firecracker Inferno Dragon
Arrows Mega Knight Cannon Firecracker Royal Ghost Inferno Dragon Mother Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Mega Knight
Inferno Dragon
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Mother Witch
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bandit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Royal Ghost Bandit Mega Knight
Inferno Dragon
Firecracker Mega Knight

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