My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Princess Bandit Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Phoenix
Giant Snowball
Cannon Princess
Zap
Cannon Firecracker Princess Bandit
Barbarian Barrel
Cannon Firecracker Giant Skeleton Princess Bandit
The Log
Cannon Firecracker Giant Skeleton Princess Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Giant Skeleton Princess Bandit
Fireball
Cannon Firecracker Princess Bandit
Poison
Cannon Firecracker Princess Phoenix
Lightning
Cannon Bandit Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Princess Bandit Phoenix Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Bandit Phoenix Mega Knight
Cannon
Firecracker
Giant Skeleton Princess Bandit Mega Knight
Giant Skeleton
Arrows Firecracker Princess Bandit
Princess
Firecracker Giant Skeleton Mega Knight
Bandit
Arrows Firecracker Giant Skeleton Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Firecracker Princess Bandit

Defense Synergies 1 15

Arrows
Mega Knight Cannon Giant Skeleton Bandit Phoenix
Cannon
Arrows Firecracker Princess Bandit
Firecracker
Cannon Giant Skeleton Princess Bandit Mega Knight
Giant Skeleton
Arrows Firecracker Princess
Princess
Cannon Firecracker Giant Skeleton Bandit Mega Knight
Bandit
Arrows Cannon Firecracker Princess Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Firecracker Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Cannon Firecracker Bandit Phoenix Mega Knight
Cannon Mega Knight Giant Skeleton Bandit
Cannon Firecracker Bandit Phoenix Mega Knight
Arrows Firecracker Giant Skeleton Princess Mega Knight
Arrows Cannon Firecracker Bandit Mega Knight
Arrows Cannon Firecracker Princess Phoenix
Arrows Cannon Giant Skeleton Bandit Phoenix Mega Knight
Cannon Princess Phoenix
Cannon Firecracker Giant Skeleton Bandit Phoenix Mega Knight
Arrows Cannon Firecracker Giant Skeleton Princess Bandit Mega Knight
Arrows Firecracker Princess Phoenix
Cannon Mega Knight Giant Skeleton Bandit
Mega Knight Arrows Cannon Firecracker Princess
Cannon Bandit Phoenix Mega Knight
Cannon Bandit Mega Knight
Mega Knight Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker Bandit
Arrows Cannon Firecracker Giant Skeleton Princess Bandit Mega Knight
Cannon Phoenix
Mega Knight Arrows Cannon Firecracker Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Bandit
Bandit Arrows Firecracker Phoenix Mega Knight
Giant Skeleton Bandit Mega Knight
Giant Skeleton Mega Knight Bandit Phoenix
Giant Skeleton Cannon Bandit Phoenix Mega Knight
Arrows Firecracker Princess
Giant Skeleton Bandit Phoenix
Giant Skeleton Mega Knight Phoenix
Giant Skeleton Mega Knight Firecracker Bandit Phoenix
Cannon Phoenix
Mega Knight Giant Skeleton Phoenix
Mega Knight Arrows Giant Skeleton Phoenix
Giant Skeleton Mega Knight Cannon Bandit
Cannon Firecracker Princess Mega Knight
Phoenix Firecracker Giant Skeleton
Arrows Mega Knight Cannon Firecracker Giant Skeleton Princess Phoenix
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Giant Skeleton Bandit
Arrows Firecracker Princess Bandit
Arrows Giant Skeleton Bandit
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker Bandit
Firecracker Arrows Princess Bandit
Arrows Firecracker Princess
Firecracker Princess Bandit
Arrows Firecracker Princess Bandit
Princess Arrows Firecracker
Arrows Firecracker Princess Bandit
Arrows Firecracker Princess Bandit Mega Knight
Arrows
Arrows Firecracker Princess Bandit Mega Knight
Arrows Firecracker Princess Mega Knight
Giant Skeleton Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess Bandit
Arrows Princess Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Princess
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker Princess
Giant Skeleton Mega Knight
Arrows Firecracker Princess
Princess Bandit
Arrows Firecracker Princess
Arrows
Firecracker Princess Mega Knight
Arrows Firecracker Princess
Arrows Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton Princess
Firecracker Princess
Firecracker Giant Skeleton Princess Bandit Mega Knight
Firecracker Mega Knight

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