My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Cannon Guards Miner Lumberjack
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards Lumberjack
The Log
Cannon Firecracker Guards Lumberjack
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Miner Lumberjack
Fireball
Cannon Firecracker Lumberjack
Poison
Cannon Firecracker Guards
Lightning
Cannon Ice Golem Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Cannon Firecracker Guards Miner Fireball Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Miner Lumberjack
Cannon
Firecracker
Miner Ice Golem Lumberjack
Ice Golem
Lumberjack Firecracker Miner
Fireball
Arrows Miner
Guards
Miner Lumberjack
Miner
Firecracker Guards Arrows Ice Golem Fireball Lumberjack
Lumberjack
Ice Golem Arrows Firecracker Guards Miner

Defense Synergies 2 16

Arrows
Cannon Ice Golem Fireball Lumberjack
Cannon
Ice Golem Arrows Firecracker Fireball Guards Lumberjack
Firecracker
Ice Golem Cannon Guards Lumberjack
Ice Golem
Cannon Firecracker Arrows Fireball Guards Lumberjack
Fireball
Arrows Cannon Ice Golem Miner Lumberjack
Guards
Cannon Firecracker Ice Golem Lumberjack
Miner
Fireball
Lumberjack
Arrows Cannon Firecracker Ice Golem Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Fireball
Lumberjack Cannon Firecracker
Cannon Lumberjack
Cannon Lumberjack Firecracker Guards
Arrows Firecracker Fireball Lumberjack
Arrows Fireball Cannon Firecracker Guards Lumberjack
Arrows Cannon Firecracker Fireball
Arrows Cannon Ice Golem Fireball
Cannon Lumberjack
Guards Cannon Firecracker Ice Golem Miner Lumberjack
Guards Arrows Cannon Firecracker Ice Golem Fireball Lumberjack
Arrows Firecracker Fireball
Cannon Lumberjack Fireball Guards
Fireball Arrows Cannon Firecracker Guards Lumberjack
Cannon Lumberjack
Cannon Fireball Lumberjack
Arrows Cannon Firecracker Fireball Lumberjack
Arrows Cannon Fireball Firecracker Guards Lumberjack
Arrows Cannon Firecracker Ice Golem Fireball Guards Lumberjack
Cannon Lumberjack
Arrows Cannon Firecracker Fireball Guards Lumberjack
Cannon Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem Fireball
Fireball Arrows Firecracker Ice Golem Miner Lumberjack
Guards Lumberjack Ice Golem
Guards Lumberjack Ice Golem Fireball
Cannon Guards Lumberjack
Arrows Firecracker Fireball Ice Golem
Guards Ice Golem Fireball Lumberjack
Lumberjack
Firecracker Ice Golem Fireball
Cannon Guards
Guards Lumberjack
Arrows Fireball Guards
Cannon Ice Golem Fireball Guards Lumberjack
Cannon Firecracker Fireball
Guards Firecracker Ice Golem Fireball Lumberjack
Arrows Cannon Firecracker Ice Golem Fireball
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Ice Golem Guards
Arrows Firecracker Fireball Miner
Arrows Fireball Miner
Arrows Firecracker Ice Golem Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Golem
Arrows Firecracker
Arrows Fireball Firecracker Ice Golem
Arrows Fireball Miner Firecracker
Fireball Guards Lumberjack
Firecracker Miner Arrows Fireball
Fireball Arrows Firecracker
Firecracker Ice Golem Fireball Miner
Arrows Firecracker Fireball
Arrows Firecracker Ice Golem Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Golem Fireball
Arrows Firecracker Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows Firecracker
Arrows Firecracker Ice Golem Fireball
Firecracker Fireball Guards
Fireball
Arrows Fireball Miner
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Miner Firecracker Lumberjack
Arrows Firecracker Ice Golem Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Miner
Fireball Firecracker

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