My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Ice Golem Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Arrows Cannon Firecracker Freeze Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Arrows Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze Mega Knight
Cannon
Firecracker
Ice Golem Mirror Mega Knight
Ice Golem
Firecracker
Mirror
Arrows Firecracker Freeze
Freeze
Arrows Mirror
Mega Knight
Arrows Firecracker
Goblinstein

Defense Synergies 5 8

Arrows
Mirror Mega Knight Cannon Ice Golem
Cannon
Ice Golem Mirror Arrows Firecracker
Firecracker
Ice Golem Cannon Mirror Mega Knight
Ice Golem
Cannon Firecracker Arrows Mega Knight
Mirror
Arrows Cannon Firecracker Mega Knight
Freeze
Mega Knight
Mega Knight
Arrows Firecracker Ice Golem Mirror Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Cannon Firecracker Mega Knight
Cannon Mega Knight Freeze
Cannon Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Cannon Firecracker Mega Knight
Arrows Cannon Firecracker Freeze
Arrows Cannon Ice Golem Mega Knight
Cannon
Cannon Firecracker Ice Golem Mega Knight
Arrows Cannon Firecracker Ice Golem Freeze Mega Knight
Arrows Firecracker
Cannon Mega Knight Freeze
Mega Knight Arrows Cannon Firecracker Freeze
Cannon Mega Knight
Cannon Freeze Mega Knight
Mega Knight Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker
Arrows Freeze Cannon Firecracker Ice Golem Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem
Arrows Firecracker Ice Golem Mega Knight
Mega Knight Ice Golem
Mega Knight Ice Golem
Cannon Mega Knight
Arrows Firecracker Ice Golem Freeze
Ice Golem
Mega Knight
Freeze Mega Knight Firecracker Ice Golem
Cannon
Mega Knight
Mega Knight Arrows
Mega Knight Cannon Ice Golem
Cannon Firecracker Mega Knight
Firecracker Ice Golem Freeze
Arrows Mega Knight Cannon Firecracker Ice Golem Freeze
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Ice Golem Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Golem Freeze
Arrows Firecracker
Arrows Firecracker Ice Golem Freeze
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker Freeze
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Golem Freeze Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Ice Golem
Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Mega Knight
Arrows Firecracker Ice Golem
Arrows
Firecracker Mega Knight
Firecracker Freeze
Firecracker
Firecracker Freeze Mega Knight
Firecracker Mega Knight

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