My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Lumberjack
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Lumberjack Mother Witch
Fireball
Cannon Firecracker Lumberjack Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Cannon Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Lumberjack Mother Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Lumberjack Mother Witch
Cannon
Firecracker
P.E.K.K.A Lumberjack
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker The Log Lumberjack Mother Witch
The Log
P.E.K.K.A Lumberjack
Lumberjack
Arrows Firecracker P.E.K.K.A The Log
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 3 14

Arrows
Cannon Lightning P.E.K.K.A Lumberjack Mother Witch
Cannon
The Log Arrows Firecracker Lumberjack Mother Witch
Firecracker
The Log Cannon P.E.K.K.A Lumberjack
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Firecracker
The Log
Cannon Firecracker P.E.K.K.A Lightning Lumberjack Mother Witch
Lumberjack
Arrows Cannon Firecracker The Log Mother Witch
Mother Witch
Arrows Cannon The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log
P.E.K.K.A Lumberjack Cannon Firecracker The Log
Cannon P.E.K.K.A Lumberjack Lightning
Cannon P.E.K.K.A Lumberjack Firecracker
Lightning Arrows Firecracker P.E.K.K.A The Log Lumberjack
Arrows The Log Cannon Firecracker Lumberjack Mother Witch
Lightning Arrows Cannon Firecracker
Lightning Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Lumberjack
Cannon Firecracker Lumberjack
Mother Witch Arrows Cannon Firecracker The Log Lumberjack
Arrows Firecracker
Cannon P.E.K.K.A Lumberjack Lightning The Log
Arrows Cannon Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Cannon Lumberjack
Cannon Lightning P.E.K.K.A The Log Lumberjack
Arrows Cannon Firecracker P.E.K.K.A Lumberjack
Arrows Cannon Firecracker The Log Lumberjack
Arrows The Log Cannon Firecracker Lumberjack Mother Witch
P.E.K.K.A Cannon Lumberjack
Arrows Cannon Firecracker P.E.K.K.A The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Firecracker Lightning The Log Lumberjack
P.E.K.K.A Lumberjack Lightning The Log
Lightning P.E.K.K.A Lumberjack The Log
P.E.K.K.A Cannon Lumberjack
Arrows Firecracker Mother Witch
P.E.K.K.A Lightning Lumberjack
P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Arrows The Log
Lightning P.E.K.K.A Cannon Lumberjack
Cannon Firecracker
Firecracker Lightning P.E.K.K.A The Log Lumberjack
Arrows Cannon Firecracker P.E.K.K.A The Log Mother Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker The Log
Arrows Firecracker The Log
Lightning Arrows The Log
Lightning Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Arrows Firecracker The Log
Arrows The Log Firecracker Lightning
Arrows The Log Firecracker Lightning
Lightning Lumberjack
Firecracker Lightning Arrows The Log
Lightning Arrows Firecracker
Lightning Firecracker The Log
Lightning Arrows Firecracker
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker The Log
Lightning Arrows
Lightning
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker The Log Mother Witch
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows Firecracker The Log Mother Witch
Arrows Firecracker The Log Lightning
Lightning Arrows The Log
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker Mother Witch
Lightning Firecracker
Lightning
Lightning Arrows The Log
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning The Log
Lightning
Lightning Arrows Firecracker
Arrows The Log
Lightning Firecracker Lumberjack
Arrows The Log Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log
P.E.K.K.A
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: