My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Ram Rider
Zap
Cannon Firecracker Mortar Skeleton Army Ram Rider
Barbarian Barrel
Cannon Firecracker Mortar Skeleton Army
The Log
Cannon Firecracker Skeleton Army Ram Rider
Earthquake
Cannon Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Ram Rider
Fireball
Cannon Firecracker Mortar Skeleton Army Ram Rider
Poison
Cannon Firecracker Mortar Skeleton Army
Lightning
Cannon Mortar Ram Rider Goblinstein
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Skeleton Army Mortar Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Ram Rider
Cannon
Firecracker
Mortar Ram Rider
Mortar
Arrows Firecracker The Log Ram Rider
Skeleton Army
The Log
Mortar Ram Rider
Ram Rider
Arrows Firecracker Mortar The Log
Goblinstein

Defense Synergies 2 10

Arrows
Cannon Mortar
Cannon
The Log Arrows Firecracker Skeleton Army
Firecracker
The Log Cannon Mortar Skeleton Army
Mortar
Arrows Firecracker Skeleton Army The Log
Skeleton Army
Cannon Firecracker Mortar The Log
The Log
Cannon Firecracker Mortar Skeleton Army Ram Rider
Ram Rider
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Mortar The Log Ram Rider
Skeleton Army Cannon Firecracker Mortar The Log Ram Rider
Cannon Mortar Skeleton Army Ram Rider
Cannon Skeleton Army Firecracker Mortar Ram Rider
Arrows Firecracker Skeleton Army The Log
Arrows Skeleton Army The Log Cannon Firecracker
Ram Rider Arrows Cannon Firecracker Mortar
Arrows Cannon The Log Ram Rider
Cannon Mortar Skeleton Army
Skeleton Army Cannon Firecracker
Skeleton Army Arrows Cannon Firecracker The Log Ram Rider
Arrows Firecracker Ram Rider
Cannon Mortar Skeleton Army The Log Ram Rider
Skeleton Army Arrows Cannon Firecracker Mortar The Log
Skeleton Army Cannon Mortar Ram Rider
Skeleton Army Cannon Mortar The Log Ram Rider
Arrows Cannon Firecracker Mortar Skeleton Army
Arrows Cannon Mortar Firecracker Skeleton Army The Log Ram Rider
Arrows Mortar The Log Cannon Firecracker Ram Rider
Cannon Mortar Ram Rider
Skeleton Army Arrows Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Firecracker Mortar The Log
Skeleton Army The Log Ram Rider
Skeleton Army The Log Ram Rider
Cannon Skeleton Army Ram Rider
Arrows Firecracker Ram Rider
Skeleton Army Ram Rider
Skeleton Army
Firecracker Mortar Skeleton Army The Log
Cannon Skeleton Army
Skeleton Army Arrows The Log
Skeleton Army Cannon Ram Rider
Cannon Firecracker Skeleton Army
Skeleton Army Firecracker Mortar The Log
Arrows Cannon Firecracker The Log
Arrows Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log Ram Rider
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Ram Rider
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Mortar Ram Rider
Firecracker Arrows Mortar The Log Ram Rider
Arrows Firecracker
Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar
Arrows Firecracker Mortar The Log Ram Rider
Arrows Mortar The Log Ram Rider
Arrows Firecracker Mortar The Log
Arrows Firecracker
Firecracker
Arrows Mortar The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker Ram Rider
Arrows The Log
Firecracker
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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