My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards
Zap
Cannon Firecracker Goblin Barrel Guards
Barbarian Barrel
Cannon Firecracker Goblin Barrel Guards Electro Wizard
The Log
Cannon Firecracker Goblin Barrel Guards
Earthquake
Cannon Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Goblin Barrel Guards Electro Wizard
Fireball
Cannon Firecracker Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Guards Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Royal Delivery Goblin Barrel Guards Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Royal Delivery

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Cannon
Firecracker
Goblin Barrel Mega Knight
Royal Delivery
Goblin Barrel
Arrows Firecracker Guards Mega Knight
Guards
Goblin Barrel
Electro Wizard
Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel Electro Wizard

Defense Synergies 3 13

Arrows
Mega Knight Cannon Royal Delivery
Cannon
Royal Delivery Arrows Firecracker Guards Electro Wizard
Firecracker
Cannon Royal Delivery Guards Electro Wizard Mega Knight
Royal Delivery
Cannon Electro Wizard Arrows Firecracker Guards Mega Knight
Goblin Barrel
Guards
Cannon Firecracker Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Cannon Firecracker Guards Mega Knight
Mega Knight
Arrows Firecracker Royal Delivery Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Cannon Firecracker Royal Delivery Electro Wizard Mega Knight
Cannon Mega Knight Royal Delivery Electro Wizard
Cannon Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker Royal Delivery Mega Knight
Arrows Royal Delivery Cannon Firecracker Guards Electro Wizard Mega Knight
Electro Wizard Arrows Cannon Firecracker Royal Delivery
Arrows Cannon Electro Wizard Mega Knight
Cannon
Guards Cannon Firecracker Royal Delivery Electro Wizard Mega Knight
Guards Electro Wizard Arrows Cannon Firecracker Royal Delivery Mega Knight
Arrows Firecracker Royal Delivery Electro Wizard
Cannon Mega Knight Royal Delivery Guards Electro Wizard
Mega Knight Arrows Cannon Firecracker Royal Delivery Guards Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon Royal Delivery Electro Wizard Mega Knight
Mega Knight Arrows Cannon Firecracker Royal Delivery Electro Wizard
Arrows Cannon Royal Delivery Mega Knight Firecracker Guards Electro Wizard
Arrows Royal Delivery Cannon Firecracker Guards Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Arrows Cannon Firecracker Royal Delivery Guards Electro Wizard
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Arrows Firecracker Mega Knight
Royal Delivery Guards Mega Knight Electro Wizard
Guards Mega Knight Royal Delivery Electro Wizard
Cannon Royal Delivery Guards Mega Knight
Arrows Firecracker Royal Delivery Electro Wizard
Royal Delivery Guards Electro Wizard
Mega Knight Royal Delivery
Royal Delivery Electro Wizard Mega Knight Firecracker
Cannon Royal Delivery Guards
Mega Knight Guards
Mega Knight Arrows Royal Delivery Guards Electro Wizard
Royal Delivery Mega Knight Cannon Guards
Cannon Firecracker Mega Knight
Guards Electro Wizard Firecracker Royal Delivery
Arrows Mega Knight Cannon Firecracker Royal Delivery Electro Wizard
Arrows Cannon Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Guards
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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