My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Guards
Giant Snowball
Cannon Royal Recruits Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Royal Recruits Guards
The Log
Cannon Firecracker Royal Recruits Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Royal Recruits Guards
Royal Delivery
Firecracker Royal Recruits Hog Rider Guards
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker Royal Recruits Guards
Lightning
Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Guards Hog Rider Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Royal Recruits
Royal Recruits
Firecracker Hog Rider
Hog Rider
Arrows Firecracker The Log Royal Recruits Guards
Guards
Hog Rider The Log
The Log
Hog Rider Guards
Goblinstein

Defense Synergies 2 8

Arrows
Cannon
Cannon
The Log Arrows Firecracker Royal Recruits Guards
Firecracker
The Log Cannon Royal Recruits Guards
Royal Recruits
Cannon Firecracker The Log
Hog Rider
Guards
Cannon Firecracker The Log
The Log
Cannon Firecracker Royal Recruits Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits The Log
Cannon Firecracker Royal Recruits The Log
Cannon Royal Recruits
Cannon Royal Recruits Firecracker Guards
Arrows Firecracker Royal Recruits The Log
Arrows The Log Cannon Firecracker Guards
Arrows Cannon Firecracker
Arrows Cannon Royal Recruits The Log
Cannon Royal Recruits
Guards Cannon Firecracker Royal Recruits
Guards Arrows Cannon Firecracker Royal Recruits The Log
Arrows Firecracker
Cannon Royal Recruits Guards The Log
Arrows Cannon Firecracker Royal Recruits Guards The Log
Royal Recruits Cannon
Cannon Royal Recruits The Log
Arrows Cannon Firecracker Royal Recruits
Arrows Cannon Firecracker Royal Recruits Guards The Log
Arrows The Log Cannon Firecracker Royal Recruits Guards
Cannon Royal Recruits
Royal Recruits Arrows Cannon Firecracker Guards The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Arrows Firecracker The Log
Royal Recruits Guards The Log
Royal Recruits Guards The Log
Royal Recruits Cannon Guards
Arrows Firecracker
Royal Recruits Guards
Royal Recruits
Royal Recruits Firecracker The Log
Royal Recruits Cannon Guards
Royal Recruits Guards
Royal Recruits Arrows Guards The Log
Royal Recruits Cannon Guards
Royal Recruits Cannon Firecracker
Royal Recruits Guards Firecracker The Log
Arrows Cannon Firecracker Royal Recruits The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Royal Recruits Guards The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Guards
Firecracker Arrows Royal Recruits The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Royal Recruits The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Guards
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Royal Recruits Guards
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Guards The Log
Firecracker
Firecracker Royal Recruits The Log
Firecracker

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