My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Witch Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Cannon Skeleton Dragons Hog Rider Witch Skeleton King
Zap
Cannon Firecracker Witch Skeleton King
Barbarian Barrel
Cannon Firecracker Witch Electro Wizard Skeleton King
The Log
Cannon Firecracker Hog Rider Witch Skeleton King
Earthquake
Cannon Firecracker Hog Rider Witch Skeleton King
Arrows
Firecracker Skeleton Dragons Witch Skeleton King
Royal Delivery
Firecracker Skeleton Dragons Hog Rider Witch Electro Wizard Skeleton King
Fireball
Cannon Firecracker Skeleton Dragons Hog Rider Witch Electro Wizard Skeleton King
Poison
Cannon Firecracker Skeleton Dragons Witch Electro Wizard Skeleton King
Lightning
Cannon Skeleton Dragons Witch Electro Wizard Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Skeleton Dragons Hog Rider Electro Wizard Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Firecracker Skeleton Dragons

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Skeleton Dragons
Skeleton Dragons
Firecracker Hog Rider
Hog Rider
Arrows Firecracker Skeleton Dragons Witch Electro Wizard
Witch
Hog Rider Skeleton King
Electro Wizard
Hog Rider
Skeleton King
Witch

Defense Synergies 0 9

Arrows
Cannon
Cannon
Arrows Firecracker Skeleton Dragons Witch Electro Wizard
Firecracker
Cannon Skeleton Dragons Electro Wizard
Skeleton Dragons
Cannon Firecracker Electro Wizard
Hog Rider
Witch
Cannon Electro Wizard
Electro Wizard
Cannon Firecracker Skeleton Dragons Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Skeleton Dragons Electro Wizard
Cannon Firecracker Skeleton Dragons Witch Electro Wizard
Cannon Witch Skeleton Dragons Electro Wizard
Cannon Witch Firecracker Skeleton Dragons Electro Wizard Skeleton King
Arrows Firecracker
Arrows Cannon Firecracker Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Arrows Cannon Firecracker Witch
Arrows Cannon Skeleton Dragons Electro Wizard
Cannon Witch Skeleton King
Cannon Firecracker Electro Wizard
Skeleton Dragons Witch Electro Wizard Arrows Cannon Firecracker Skeleton King
Arrows Skeleton Dragons Firecracker Witch Electro Wizard
Cannon Skeleton Dragons Witch Electro Wizard
Arrows Cannon Firecracker Skeleton Dragons Witch Electro Wizard Skeleton King
Cannon Electro Wizard Skeleton King
Cannon Electro Wizard
Arrows Cannon Firecracker Skeleton Dragons Witch Electro Wizard
Arrows Cannon Firecracker Skeleton Dragons Witch Electro Wizard
Arrows Witch Cannon Firecracker Skeleton Dragons Electro Wizard
Cannon Electro Wizard
Skeleton Dragons Arrows Cannon Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows Firecracker Skeleton Dragons
Witch Electro Wizard
Electro Wizard
Cannon Witch
Arrows Firecracker Skeleton Dragons Witch Electro Wizard
Witch Electro Wizard
Electro Wizard Firecracker Skeleton Dragons Witch
Witch Cannon Skeleton Dragons
Witch
Arrows Electro Wizard
Cannon Witch Skeleton King
Cannon Firecracker Skeleton Dragons Witch
Witch Electro Wizard Firecracker Skeleton Dragons Skeleton King
Arrows Cannon Firecracker Skeleton Dragons Witch Electro Wizard Skeleton King
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Wizard
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Witch
Arrows Firecracker Skeleton Dragons Witch
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Electro Wizard
Firecracker Arrows Skeleton Dragons Electro Wizard
Arrows Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Witch
Arrows Firecracker Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Wizard
Arrows Firecracker Skeleton Dragons Witch
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons Witch
Witch
Arrows Firecracker Skeleton Dragons Witch Electro Wizard
Arrows Skeleton Dragons Witch
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Witch Electro Wizard
Electro Wizard Firecracker Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Wizard
Arrows Firecracker
Electro Wizard Witch
Arrows Firecracker Skeleton Dragons Witch Electro Wizard
Arrows
Firecracker Skeleton Dragons Electro Wizard
Arrows Firecracker Skeleton Dragons Skeleton King
Arrows
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Electro Wizard Skeleton King
Firecracker Skeleton Dragons Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Skeleton Dragons

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