My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Ram Rider
Zap
Cannon Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Cannon Firecracker Tesla Skeleton Army
The Log
Cannon Firecracker Skeleton Army Ram Rider
Earthquake
Cannon Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Ram Rider
Fireball
Cannon Firecracker Tesla Skeleton Army Ram Rider
Poison
Cannon Firecracker Skeleton Army
Lightning
Cannon Tesla Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Skeleton Army Tesla Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Cannon
Firecracker
Ram Rider
Tesla
Skeleton Army
The Log
Ram Rider
Ram Rider
Arrows Firecracker The Log
Goblinstein

Defense Synergies 3 9

Arrows
Cannon Tesla
Cannon
The Log Arrows Firecracker Skeleton Army
Firecracker
The Log Cannon Tesla Skeleton Army
Tesla
The Log Arrows Firecracker Skeleton Army
Skeleton Army
Cannon Firecracker Tesla The Log
The Log
Cannon Firecracker Tesla Skeleton Army Ram Rider
Ram Rider
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla The Log Ram Rider
Skeleton Army Cannon Firecracker Tesla The Log Ram Rider
Cannon Tesla Skeleton Army Ram Rider
Cannon Tesla Skeleton Army Firecracker Ram Rider
Arrows Firecracker Skeleton Army The Log
Arrows Skeleton Army The Log Cannon Firecracker Tesla
Tesla Ram Rider Arrows Cannon Firecracker
Arrows Cannon Tesla The Log Ram Rider
Cannon Tesla Skeleton Army
Skeleton Army Cannon Firecracker Tesla
Skeleton Army Arrows Cannon Firecracker Tesla The Log Ram Rider
Arrows Tesla Firecracker Ram Rider
Cannon Tesla Skeleton Army The Log Ram Rider
Skeleton Army Arrows Cannon Firecracker Tesla The Log
Skeleton Army Cannon Tesla Ram Rider
Skeleton Army Cannon Tesla The Log Ram Rider
Tesla Arrows Cannon Firecracker Skeleton Army
Arrows Cannon Tesla Firecracker Skeleton Army The Log Ram Rider
Arrows The Log Cannon Firecracker Tesla Ram Rider
Cannon Tesla Ram Rider
Skeleton Army Arrows Cannon Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Arrows Firecracker Tesla The Log
Skeleton Army The Log Ram Rider
Skeleton Army Tesla The Log Ram Rider
Cannon Tesla Skeleton Army Ram Rider
Arrows Firecracker Tesla Ram Rider
Skeleton Army Tesla Ram Rider
Tesla Skeleton Army
Firecracker Skeleton Army The Log
Cannon Tesla Skeleton Army
Tesla
Skeleton Army Arrows The Log
Skeleton Army Cannon Tesla Ram Rider
Cannon Firecracker Tesla Skeleton Army
Tesla Skeleton Army Firecracker The Log
Arrows Cannon Firecracker Tesla The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Firecracker Arrows The Log Ram Rider
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker Ram Rider
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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