My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Valkyrie Goblin Barrel Electro Wizard
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel Electro Wizard
Fireball
Cannon Firecracker Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Goblin Barrel Valkyrie Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel
Cannon
Firecracker
Valkyrie Goblin Barrel
Valkyrie
Goblin Barrel Firecracker Electro Wizard
Goblin Barrel
Valkyrie Arrows Firecracker
Electro Giant
The Log
Electro Wizard
Valkyrie

Defense Synergies 3 10

Arrows
Cannon Valkyrie
Cannon
The Log Arrows Firecracker Valkyrie Electro Giant Electro Wizard
Firecracker
Valkyrie The Log Cannon Electro Wizard
Valkyrie
Firecracker Arrows Cannon The Log Electro Wizard
Goblin Barrel
Electro Giant
Cannon
The Log
Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard
Cannon Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log Electro Wizard
Cannon Firecracker Valkyrie The Log Electro Wizard
Cannon Valkyrie Electro Wizard
Cannon Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie The Log
Arrows The Log Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Arrows Cannon Firecracker
Arrows Cannon Valkyrie Electro Giant The Log Electro Wizard
Cannon
Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Cannon Firecracker Electro Giant The Log
Arrows Firecracker Electro Wizard
Cannon Valkyrie The Log Electro Wizard
Valkyrie Arrows Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard
Cannon Electro Giant The Log Electro Wizard
Arrows Cannon Firecracker Valkyrie Electro Wizard
Arrows Cannon Valkyrie Firecracker The Log Electro Wizard
Arrows Valkyrie The Log Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Valkyrie Arrows Cannon Firecracker Electro Giant The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie The Log
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Cannon Valkyrie
Arrows Firecracker Electro Giant Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie The Log
Cannon
Valkyrie
Arrows Valkyrie Electro Giant The Log Electro Wizard
Cannon Valkyrie
Cannon Firecracker Valkyrie Electro Giant
Electro Giant Electro Wizard Firecracker Valkyrie The Log
Arrows Valkyrie Cannon Firecracker Electro Giant The Log Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Electro Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Valkyrie The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker Valkyrie Electro Giant The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Electro Giant The Log Valkyrie
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant Electro Wizard
Electro Wizard Firecracker Electro Giant
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Valkyrie Electro Wizard
Arrows The Log Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Giant The Log Electro Wizard
Firecracker

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