My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Cannon Witch
Zap
Cannon Witch Prince Sparky
Barbarian Barrel
Cannon Witch Royal Ghost Electro Wizard Sparky
The Log
Cannon Witch Prince Sparky
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Witch Prince Royal Ghost Electro Wizard Sparky
Fireball
Cannon Witch Electro Wizard Sparky
Poison
Cannon Witch Electro Wizard Sparky
Lightning
Cannon Witch Prince Electro Wizard Sparky
Rocket
Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Royal Ghost Freeze Electro Wizard Witch Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Royal Ghost Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Freeze Prince
Cannon
Freeze
Arrows
Witch
Prince Royal Ghost
Prince
Arrows Witch Royal Ghost Electro Wizard
Royal Ghost
Witch Prince Electro Wizard
Electro Wizard
Prince Royal Ghost Sparky
Sparky
Arrows Electro Wizard

Defense Synergies 0 15

Arrows
Cannon Prince Sparky
Cannon
Arrows Witch Prince Royal Ghost Electro Wizard Sparky
Freeze
Electro Wizard Sparky
Witch
Cannon Prince Royal Ghost Electro Wizard
Prince
Arrows Cannon Witch Electro Wizard
Royal Ghost
Cannon Witch Electro Wizard
Electro Wizard
Cannon Freeze Witch Prince Royal Ghost
Sparky
Arrows Cannon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard Sparky
Sparky Cannon Witch Prince Electro Wizard
Cannon Witch Prince Sparky Freeze Electro Wizard
Cannon Witch Prince Sparky Electro Wizard
Arrows Prince Sparky
Arrows Freeze Cannon Royal Ghost Electro Wizard
Electro Wizard Arrows Cannon Freeze Witch
Arrows Cannon Electro Wizard Sparky
Cannon Witch Sparky Prince
Cannon Prince Royal Ghost Electro Wizard Sparky
Witch Electro Wizard Arrows Cannon Freeze Royal Ghost
Arrows Witch Electro Wizard
Cannon Prince Sparky Freeze Witch Electro Wizard
Sparky Arrows Cannon Freeze Witch Prince Royal Ghost Electro Wizard
Sparky Cannon Prince Electro Wizard
Cannon Freeze Prince Electro Wizard Sparky
Sparky Arrows Cannon Witch Prince Electro Wizard
Arrows Cannon Witch Prince Royal Ghost Electro Wizard
Arrows Freeze Witch Cannon Royal Ghost Electro Wizard
Sparky Cannon Prince Electro Wizard
Royal Ghost Arrows Cannon Witch Prince Electro Wizard Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Royal Ghost Electro Wizard Sparky
Electro Wizard Arrows Prince Royal Ghost
Witch Prince Electro Wizard Sparky
Prince Electro Wizard Sparky
Cannon Witch Prince Sparky
Arrows Freeze Witch Electro Wizard
Prince Sparky Witch Electro Wizard
Prince Sparky
Freeze Electro Wizard Witch Prince Sparky
Witch Cannon Sparky
Witch Prince Sparky
Arrows Prince Electro Wizard
Prince Cannon Witch Sparky
Cannon Witch Sparky
Witch Electro Wizard Sparky Freeze Prince
Arrows Cannon Freeze Witch Royal Ghost Electro Wizard Sparky
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost Sparky
Arrows Royal Ghost Electro Wizard
Arrows Sparky
Arrows Freeze Prince Sparky
Arrows Sparky
Arrows Freeze Witch
Arrows Witch Sparky
Arrows Freeze
Arrows
Prince Electro Wizard Sparky
Arrows Prince Electro Wizard Sparky
Arrows
Sparky
Arrows Freeze
Arrows Prince Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Freeze Sparky
Sparky
Arrows Prince Electro Wizard Sparky
Arrows Witch
Prince Sparky
Arrows
Prince Sparky
Arrows
Arrows Freeze Witch Sparky
Witch
Arrows Witch Royal Ghost Electro Wizard Sparky
Arrows Witch Prince Sparky
Arrows Sparky
Arrows Witch Electro Wizard Sparky
Electro Wizard Freeze Witch
Sparky
Arrows Sparky
Arrows Freeze Electro Wizard Sparky
Prince Sparky
Arrows Sparky
Electro Wizard Freeze Witch Prince
Arrows Witch Electro Wizard
Freeze
Arrows
Prince Electro Wizard Sparky
Arrows
Arrows Sparky
Prince Sparky
Freeze Witch Electro Wizard Sparky
Witch Electro Wizard
Freeze Witch Prince Royal Ghost Electro Wizard Sparky
Prince Sparky
Sparky

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