My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon
Giant Snowball
Cannon Goblin Gang Inferno Dragon
Zap
Cannon Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Bandit
The Log
Cannon Goblin Gang Bandit
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Bandit Inferno Dragon
Fireball
Cannon Goblin Gang Bandit Inferno Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Bandit Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Cannon Goblin Gang Bandit Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Cannon Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mega Knight
Cannon
Goblin Gang
Bandit
Barbarian Barrel
Bandit Mega Knight
Bandit
Arrows Goblin Gang Barbarian Barrel Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Barbarian Barrel Bandit
Goblinstein

Defense Synergies 1 14

Arrows
Mega Knight Cannon Barbarian Barrel Bandit
Cannon
Arrows Goblin Gang Barbarian Barrel Bandit Inferno Dragon
Goblin Gang
Cannon Barbarian Barrel Bandit Inferno Dragon
Barbarian Barrel
Arrows Cannon Goblin Gang Bandit Mega Knight
Bandit
Arrows Cannon Goblin Gang Barbarian Barrel Mega Knight
Inferno Dragon
Cannon Goblin Gang Mega Knight
Mega Knight
Arrows Barbarian Barrel Bandit Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel
Inferno Dragon Cannon Goblin Gang Bandit Mega Knight
Cannon Goblin Gang Mega Knight Bandit Inferno Dragon
Cannon Inferno Dragon Goblin Gang Bandit Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Goblin Gang Barbarian Barrel Cannon Bandit Mega Knight
Inferno Dragon Arrows Cannon Goblin Gang
Arrows Cannon Barbarian Barrel Bandit Mega Knight
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Barbarian Barrel Bandit Mega Knight
Goblin Gang Arrows Cannon Barbarian Barrel Bandit Mega Knight
Arrows Inferno Dragon Goblin Gang
Cannon Mega Knight Goblin Gang Bandit
Mega Knight Arrows Cannon Goblin Gang Barbarian Barrel
Inferno Dragon Cannon Goblin Gang Bandit Mega Knight
Cannon Goblin Gang Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Goblin Gang
Arrows Cannon Mega Knight Goblin Gang Barbarian Barrel Bandit
Arrows Barbarian Barrel Cannon Bandit Inferno Dragon Mega Knight
Cannon Inferno Dragon
Goblin Gang Mega Knight Arrows Cannon Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Bandit
Bandit Arrows Goblin Gang Barbarian Barrel Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Barbarian Barrel Bandit
Cannon Goblin Gang Bandit Inferno Dragon Mega Knight
Arrows Goblin Gang
Goblin Gang Bandit
Mega Knight Inferno Dragon
Mega Knight Barbarian Barrel Bandit Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Cannon Goblin Gang Bandit
Cannon Mega Knight
Goblin Gang Barbarian Barrel Inferno Dragon
Arrows Mega Knight Cannon Barbarian Barrel Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows
Arrows
Arrows Barbarian Barrel
Arrows Bandit
Goblin Gang
Arrows Barbarian Barrel Bandit
Arrows
Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit Mega Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bandit Mega Knight
Arrows Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Inferno Dragon
Arrows Barbarian Barrel Bandit
Arrows Bandit Mega Knight
Arrows Barbarian Barrel Bandit
Arrows
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Barbarian Barrel Bandit
Arrows
Arrows Barbarian Barrel
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang
Barbarian Barrel Bandit Mega Knight
Inferno Dragon
Mega Knight

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