My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Cannon Goblin Gang Lumberjack
Zap
Cannon Goblin Gang Firecracker Bandit
Barbarian Barrel
Cannon Goblin Gang Firecracker Executioner Bandit Lumberjack
The Log
Cannon Goblin Gang Firecracker Bandit Lumberjack
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Executioner Bandit Lumberjack
Fireball
Cannon Goblin Gang Firecracker Executioner Bandit Lumberjack
Poison
Cannon Goblin Gang Firecracker Executioner
Lightning
Cannon Executioner Bandit Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Bandit Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Lumberjack Mega Knight
Cannon
Goblin Gang
Firecracker Bandit
Firecracker
Goblin Gang Bandit Lumberjack Mega Knight
Executioner
Bandit Mega Knight
Bandit
Arrows Goblin Gang Firecracker Executioner Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Bandit Mega Knight
Mega Knight
Arrows Firecracker Executioner Bandit Lumberjack

Defense Synergies 1 18

Arrows
Mega Knight Cannon Bandit Lumberjack
Cannon
Arrows Goblin Gang Firecracker Bandit Lumberjack
Goblin Gang
Cannon Firecracker Bandit Lumberjack
Firecracker
Cannon Goblin Gang Bandit Lumberjack Mega Knight
Executioner
Bandit Lumberjack Mega Knight
Bandit
Arrows Cannon Goblin Gang Firecracker Executioner Lumberjack Mega Knight
Lumberjack
Arrows Cannon Goblin Gang Firecracker Executioner Bandit
Mega Knight
Arrows Firecracker Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner
Lumberjack Cannon Goblin Gang Firecracker Executioner Bandit Mega Knight
Cannon Goblin Gang Lumberjack Mega Knight Executioner Bandit
Cannon Lumberjack Goblin Gang Firecracker Bandit Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Goblin Gang Cannon Firecracker Executioner Bandit Lumberjack Mega Knight
Arrows Cannon Goblin Gang Firecracker Executioner
Arrows Cannon Bandit Mega Knight
Cannon Goblin Gang Lumberjack
Goblin Gang Cannon Firecracker Bandit Lumberjack Mega Knight
Goblin Gang Executioner Arrows Cannon Firecracker Bandit Lumberjack Mega Knight
Arrows Executioner Goblin Gang Firecracker
Cannon Lumberjack Mega Knight Goblin Gang Bandit
Executioner Mega Knight Arrows Cannon Goblin Gang Firecracker Lumberjack
Cannon Goblin Gang Bandit Lumberjack Mega Knight
Cannon Goblin Gang Bandit Lumberjack Mega Knight
Mega Knight Arrows Cannon Goblin Gang Firecracker Executioner Lumberjack
Arrows Cannon Mega Knight Goblin Gang Firecracker Executioner Bandit Lumberjack
Arrows Executioner Cannon Firecracker Bandit Lumberjack Mega Knight
Cannon Lumberjack
Goblin Gang Mega Knight Arrows Cannon Firecracker Executioner Bandit Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Bandit
Bandit Arrows Goblin Gang Firecracker Executioner Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bandit
Cannon Goblin Gang Executioner Bandit Lumberjack Mega Knight
Arrows Firecracker Executioner Goblin Gang
Goblin Gang Bandit Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Bandit
Cannon Goblin Gang
Mega Knight Lumberjack
Mega Knight Arrows
Mega Knight Cannon Goblin Gang Executioner Bandit Lumberjack
Cannon Firecracker Executioner Mega Knight
Goblin Gang Firecracker Executioner Lumberjack
Arrows Executioner Mega Knight Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Executioner Bandit
Arrows Bandit
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Bandit
Goblin Gang Lumberjack
Firecracker Arrows Bandit
Arrows Firecracker Executioner
Firecracker Executioner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Executioner Bandit
Arrows Firecracker Executioner Bandit Mega Knight
Arrows
Arrows Firecracker Executioner Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Executioner Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Executioner
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Bandit
Arrows Firecracker Executioner
Arrows
Goblin Gang Firecracker Executioner Lumberjack Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Goblin Gang Firecracker
Firecracker Executioner
Firecracker Executioner Bandit Mega Knight
Firecracker Mega Knight

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