My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Ice Wizard
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider P.E.K.K.A Ice Wizard
Fireball
Cannon Goblin Gang Firecracker Hog Rider Ice Wizard
Poison
Cannon Goblin Gang Firecracker Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Void Ice Wizard Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Goblin Gang P.E.K.K.A
Hog Rider
Arrows Goblin Gang Firecracker Void
Void
Arrows Hog Rider
P.E.K.K.A
Arrows Goblin Gang Firecracker Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 13

Arrows
Cannon Void P.E.K.K.A Ice Wizard
Cannon
Arrows Goblin Gang Firecracker Ice Wizard
Goblin Gang
Cannon Firecracker P.E.K.K.A Ice Wizard
Firecracker
Cannon Goblin Gang P.E.K.K.A Ice Wizard
Hog Rider
Void
Arrows
P.E.K.K.A
Arrows Goblin Gang Firecracker Ice Wizard
Ice Wizard
Arrows Cannon Goblin Gang Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void
P.E.K.K.A Cannon Goblin Gang Firecracker Ice Wizard
Cannon Goblin Gang P.E.K.K.A Void Ice Wizard
Cannon P.E.K.K.A Goblin Gang Firecracker Ice Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Cannon Firecracker Ice Wizard
Arrows Cannon Goblin Gang Firecracker Void Ice Wizard
Arrows Cannon Void P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Cannon Firecracker Ice Wizard
Goblin Gang Ice Wizard Arrows Cannon Firecracker
Arrows Goblin Gang Firecracker Ice Wizard
Cannon P.E.K.K.A Goblin Gang Ice Wizard
Arrows Cannon Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Arrows Cannon Goblin Gang Firecracker P.E.K.K.A
Arrows Cannon Goblin Gang Firecracker Ice Wizard
Arrows Cannon Firecracker Ice Wizard
P.E.K.K.A Cannon
Goblin Gang Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void P.E.K.K.A
Void Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Arrows Firecracker Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Void Ice Wizard
P.E.K.K.A
Void P.E.K.K.A Firecracker
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Void
P.E.K.K.A Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Firecracker P.E.K.K.A
Arrows Cannon Firecracker P.E.K.K.A Ice Wizard
Arrows Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Ice Wizard
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Void Firecracker
Goblin Gang Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Ice Wizard
Arrows Firecracker Void Ice Wizard
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Ice Wizard
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Goblin Gang Void
Arrows Firecracker Ice Wizard
Arrows
Void Goblin Gang Firecracker
Arrows Firecracker
Void Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker
Firecracker Void
Void Firecracker

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