My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Baby Dragon
Zap
Cannon Goblin Gang Firecracker Mortar
Barbarian Barrel
Cannon Goblin Gang Firecracker Mortar Valkyrie
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Baby Dragon
Fireball
Cannon Goblin Gang Firecracker Mortar Baby Dragon
Poison
Cannon Goblin Gang Firecracker Mortar
Lightning
Cannon Mortar Valkyrie Baby Dragon
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Mortar Valkyrie Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mega Knight
Cannon
Goblin Gang
Firecracker Mortar Valkyrie Baby Dragon
Firecracker
Goblin Gang Mortar Valkyrie Baby Dragon Mega Knight
Mortar
Arrows Goblin Gang Firecracker Baby Dragon
Valkyrie
Goblin Gang Firecracker Baby Dragon
Baby Dragon
Goblin Gang Firecracker Mortar Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon

Defense Synergies 2 17

Arrows
Mega Knight Cannon Mortar Valkyrie
Cannon
Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang
Cannon Firecracker Mortar Valkyrie
Firecracker
Valkyrie Cannon Goblin Gang Mortar Baby Dragon Mega Knight
Mortar
Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Arrows Cannon Goblin Gang Mortar Baby Dragon
Baby Dragon
Cannon Firecracker Mortar Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Mortar Valkyrie Baby Dragon
Cannon Goblin Gang Firecracker Mortar Valkyrie Mega Knight
Cannon Goblin Gang Mortar Mega Knight Valkyrie
Cannon Goblin Gang Firecracker Mortar Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Goblin Gang Cannon Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Cannon Goblin Gang Firecracker Mortar Baby Dragon
Arrows Cannon Valkyrie Baby Dragon Mega Knight
Cannon Goblin Gang Mortar
Goblin Gang Cannon Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Cannon Firecracker Baby Dragon Mega Knight
Arrows Goblin Gang Firecracker Baby Dragon
Cannon Mortar Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Arrows Cannon Goblin Gang Firecracker Mortar Baby Dragon
Cannon Goblin Gang Mortar Mega Knight
Cannon Goblin Gang Mortar Mega Knight
Mega Knight Arrows Cannon Goblin Gang Firecracker Mortar Valkyrie
Arrows Cannon Mortar Valkyrie Mega Knight Goblin Gang Firecracker Baby Dragon
Arrows Mortar Valkyrie Baby Dragon Cannon Firecracker Mega Knight
Cannon Mortar
Goblin Gang Valkyrie Mega Knight Arrows Cannon Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Firecracker Mortar Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Valkyrie Mega Knight
Arrows Firecracker Goblin Gang Baby Dragon
Goblin Gang Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Mortar Valkyrie Baby Dragon
Cannon Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Firecracker Mortar Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Cannon Firecracker Baby Dragon
Arrows Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Valkyrie Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Mortar Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Mortar
Goblin Gang
Firecracker Arrows Mortar Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Baby Dragon Mega Knight
Arrows Mortar
Arrows Firecracker Mortar Baby Dragon Mega Knight
Arrows Firecracker Mortar Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Mortar Baby Dragon
Arrows Firecracker Mortar Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Mortar Baby Dragon
Arrows Mortar Baby Dragon Mega Knight
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker
Arrows Mortar Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang
Arrows Firecracker Baby Dragon
Arrows
Goblin Gang Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Mortar Baby Dragon
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Mortar Baby Dragon Mega Knight
Firecracker Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: